Armor may be enhanced in various ways,
most often for a price. Ballistic Resistance, for instance, grants
armor an additional +1 bonus against ballistic attacks. Armor with
the camouflage feature will grant a +1 bonus to Stealth. Other
treatments include resistances towards electricity, energy, or fire
type attacks, and fireproof armor prevents burning altogether. A
Sealed Suit of armor can filter out most airborne toxins and will
grant a large bonus against chemical and biological attacks. Some
suits of armor include a helmet, which may also be purchased
separately, and though this doesn't add to the total armor value, it
will add a +1 armor bonus to attacks that specifically target the
head. A combat shield can also provide additional protection—the
user can gain 1 additional point of armor against a single attack,
though this can only be used once per round and the user cannot wield
any 2-handed weapons. Characters will need to decide which armor
suits them best, and having the foresight to bring armor appropriate
to a situation may mean the difference between life and death.
No comments:
Post a Comment