In Solar Echoes, you play as an agent
of the Union Guard, a special-ops force that works for the
Inter-Stellar Union (ISU.) The ISU was established to unify the races
and end the border wars that had plagued civilized space. When
running a game of Solar Echoes, it is up to the MC to decide just how
benign this government is, but as the players take on various
missions, they may begin to discover that the ISU is withholding
important information from the public, controlling the internet, and
might even be stoking racial and class tensions. As the races expand
across the galaxy, the further they are away from the core systems,
the harder they are to monitor, so it is no surprise that the ISU has
extended its reach with various forms of surveillance. Law and order
should be maintained, but when freedoms begin to erode in the name of
government protection and oversight, one must question how far is too
far? In the Solar Echoes universe, cyber-security has become so
advanced that single hackers can no longer hope to accomplish much on
their own. Groups of hackers, or even hackers with un-skilled
supporters on their team, can potentially bring down a system.
However, the internet architecture of the future has been carefully
compartmentalized to prevent massive hacks from shutting down
multiple, major systems. Though such a separation of systems makes
perfect sense, we have to wonder if our present day internet is
irrevocably constructed with far too much integration and reach. Have
we made it too easy for someone to influence, spy on, and dominate
us?
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