Armor isn't always appropriate for
every situation encountered in Solar Echoes, so characters will need
to make important choices on missions. For instance, if characters
are undercover, attending a formal dinner banquet wearing obvious
armor will expose the operatives for who they are. Sometimes dressing
in civilian clothing is necessary to carry out the careful planning
of a delicate mission, so characters will have to improvise if the
situation suddenly turns hostile. In other scenarios, the toughest,
most protective armor might be entirely impractical—if characters
need to swim, for instance, bulky armor may make that impossible and
increase the risk of drowning. Despite circumstances, characters need
to protect themselves. This is where talents and the use of cover can
make a huge difference. Some talents, like Impromptu Shield, allow
you to use an object from your immediate environment to protect
yourself from an attack. Using your environment is key to reducing or
entirely avoiding damage, and cover can not only make it more
difficult to hit you, but it can also serve as a form of damage
reduction. For instance, if you have ducked down behind a large chunk
of ice, the ice itself will provide armor 2 with a hardness of 10.
Even a piece of glass provides some protection, affording you armor 1
with hardness 2, though of course the after-effects of shattering
glass might cause more problems. Utilizing cover can make a big
difference in a battle, especially if you find yourself in a
firefight without any armor.
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