Wednesday, March 4, 2020

Voice Acting in a Visual Novel (3/5)


Developing a visual novel game is expensive, especially because of the costs for artwork. Add to that the writing, editing, programming, music composition, sound effects, and other miscellaneous costs, and it's understandable why game developers often turn to crowdfunding like Kickstarter to fund their games. I'll soon be launching a Kickstarter campaign to help fund The Star Legation, but I also have plans for the stretch goals. A stretch goal is a level of funding beyond the base goal needed for the campaign to be successful--it's any extra money contributed by backers beyond what's needed to make the game happen. Backers gain a variety of exclusive awards for their pledges, so the more people that know about the game and the Kickstarter campaign, the more likely stretch goals will be reached. I plan to make partial voice acting one of the stretch goals for my campaign!

No comments:

Post a Comment