Developing a visual novel game is
expensive, especially because of the costs for artwork. Add to that
the writing, editing, programming, music composition, sound effects,
and other miscellaneous costs, and it's understandable why game
developers often turn to crowdfunding like Kickstarter to fund their
games. I'll soon be launching a Kickstarter campaign to help fund The
Star Legation, but I also have plans for the stretch goals. A stretch
goal is a level of funding beyond the base goal needed for the
campaign to be successful--it's any extra money contributed by
backers beyond what's needed to make the game happen. Backers gain a
variety of exclusive awards for their pledges, so the more people
that know about the game and the Kickstarter campaign, the more
likely stretch goals will be reached. I plan to make partial voice
acting one of the stretch goals for my campaign!
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