I personally believe that things will
never be quite the same again after this pandemic. Many of the
changes we will experience will probably be met with frustration, but
hopefully we'll also be understanding, as we've been facing the
sobering reality of seeing how fast a dangerous infectious disease
can spread. I suspect we will see micro and macro changes in our
society that may persist or even become a permanent part of our
culture from here onward. One change that is debatable, however, is
how we proceed with our use of online meetings, both for business and
schooling. Science fiction has long predicted that learning will
someday no longer be conducted through classrooms, but instead
through monitored video meetings from our own homes. Meeting online
means far less driving, which removes the risk of automobile
accidents and lessens the cost of filling the gas tank and performing
vehicle maintenance. Less driving also means less polution, so it is
conceivable that some businesses or schools will reduce the
requirements of meeting in person. However, our society is one that
is dominated by extroverts, and the need for human interaction may
supersede everything as it has before. As a borderline introvert
myself, I know that I'd prefer to continue with online business
rather than resume my long commutes to D.C. during the week!
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Tuesday, March 31, 2020
Monday, March 30, 2020
Societal Shifting (part 1)
I hope everyone is staying safe and
healthy, and is abiding by the quarantine to prevent further
infection so we don't overburden our hospitals as they help COVID-19
patients. As the quarantine continues, we're all wondering how long
this will last before things “get back to normal.” Many of us
have adjusted to working online, and many schools have transitioned
or are in the process of transitioning to distance learning. We've
also changed a lot of our daily eating routines: we've started eating
out less (or not at all), and have begun receiving deliveries for
food at home or we visit the grocery at odd hours to avoid people.
We're probably eating a lot healthier than we have in the past, with
more time to cook and more time to be together as a family. Some of
these things will, no doubt, revert back to the way they used to be
before the quarantine. But what in our society might change in the
future? Getting back to normal might never be the same...
Thursday, March 26, 2020
Opening of Demo played on Youtube by Shattered Controllers
Don't have time to try the demo for The Star Legation visual novel yourself, but you'd like to hear the music and dialogue, and see what it's all about? Shattered Controllers plays the first 20 minutes of the demo on youtube, so you can enjoy the beginning of the game here:
https://www.youtube.com/watch?v=TSAMUHzzHfs&feature=youtu.be
Tuesday, March 24, 2020
Quarantine and the Future of our Society
I hope everyone is staying safe out there during this health crisis! A lot of us have transitioned to distance-learning and telecommuting to work. I've been thinking about the future implications of all this on our society, and I suspect that we may see a big industry rise up around this. I think businesses and schools are going to realize how easy and effective online learning and working is, so we might be seeing a big change in the future! I sure don't miss my long commute to D.C.! But on the other hand, many have also been suffering because their jobs have either been lost or temporarily shut down. Hopefully these businesses will find ways to adapt soon, and our society will be able to enter into a new era, where we are safer, more efficient, and have more time together with the people we love. Stay safe out there!
Tuesday, March 17, 2020
The Star Legation streams on Twitch tonight, 7pm CST!
Exciting news! The demo for The Star Legation is going to be streamed on
Twitch tonight, 7pm CST, by the nice folks at Christ Centered Gamer!
Here's the link to their twitch channel: https://www.twitch.tv/christcenteredgamer
Monday, March 16, 2020
Only 3 more days!
The Star Legation visual novel is coming to Kickstarter this Thursday, March 19! Sign up here to be notified on launch:
https://www.kickstarter.com/projects/starlegation/the-star-legation-a-scifi-visual-novel-game
Friday, March 13, 2020
The Gaming Community (5/5)
Gamers and game developers are imaginative people. Some have the ability to translate their imagination into a game, and others have the ability to appreciate and enjoy these creations. Although some game communities are competitive because of the nature of the games—and you'll find that in competitive sports as well—many gaming communities revolve around the game experience, the stories, and the characters. Gamers are always hungry for new experiences, but they are also extremely nostalgic, aggressively supporting reboots and remakes of older games they remember and loved. If you're an imaginative creator, I honestly can't think of a better community to be a part of!
Thursday, March 12, 2020
The Gaming Community (part 4/5)
Have you ever talked to a gamer about
their favorite game? Be careful, and be prepared, because you're in
for a very, very long speech. We gamers love talking about our
favorite games and gaming experiences, and we do so with such
fervency and passion that it utterly confuses us why the listener's
eyes start to glaze over after a few minutes. Gamers connect through
their personal experiences in a game, and sharing these stories is
something that makes gaming communities thrive. We remember these
experiences vividly, too, so all it takes is a single image or tune
from a game to bring it all back. Sadly, we gamers often feel like
the amazing stories we've experienced in a game aren't known by
enough people, and it's often this feeling of being in an isolated
niche that causes gamers to bond more quickly with someone who
relates.
Wednesday, March 11, 2020
The Gaming Community (part 3/5)
Gamers themselves often become fans of
certain games because they recognize the passion that was invested in
a game. In a way, gamers share in the vision of the game developer,
because spending time in a game means immersing yourself in someone
else's imagined world. Gamers often bond when they meet other gamers
who loved the same game—they thrive on knowing that someone else
shared the same powerful experience they had. These connections start
to form into communities centered around a particular game or genre,
resulting in devoted fans that seek out and follow everything related
to their interest. When game developers see a community of fans that
are excited about their game, it's incredibly inspiring and motivates
developers to generate even more content for their fans. Uitimately,
the relationship between a game developer and the game community is
very symbiotic.
Tuesday, March 10, 2020
The Gaming Community (part 2/5)
As a gamer and a game developer, one
thing I've really appreciated in the gaming community is how open and
genuine game developers are with each other. One of the reasons this
may be the case is because we're doing work that aligns with who we
are, so it's easy to recognize and respect the personal passion and
investment that is poured into our game projects. Game developers
don't just do what they do because they want to make money—though,
of course they need to earn from it, to keep doing what they're
doing. But game developers are largely driven by their personal
vision, and their desire to bring that vision to others.
Monday, March 9, 2020
The Gaming Commnity (part 1/5)
I've belonged to a variety of
communities, but the gaming community is my favourite. There's
something about this community that is really unique; it's a place
where people of all types and ages are all bonding over the same
thing. If you love games, then you're in. That's it, it's really very
simple. But why is gaming a place where so many people can come
together so easily and become friends so quickly? I think it's
because we all have the understanding that it's about leaving reality
behind to focus on having fun. There's no pretension or judgment,
because being a gamer is a place of freedom--we understand that games
are where we go to get away from the world, or at least forget it a
while.
Friday, March 6, 2020
Voice Acting in a Visual Novel (5/5)
Regarding potential funding for partial
voice acting, I've already been preparing for the possibility by
scouting voice actresses. In order to accurately predict the cost,
I've been talking with voice actresses that might fit the roles of
the two female human characters. It has been a challenge in my search
for one of the characters, an Asian woman named Kaori Tanaka. Kaori
has a Japanese accent, and accents are challenging to maintain
throughout even a few spoken sentences. Often, the focus on
maintaining an accent interferes with the natural expression needed
to convincingly act the lines. I am hopeful in my search, though, and
if the campaign meets the stretch goal needed to fund partial voice
acting, I will do my very best to cast an actress that really fits
Kaori's character! I'll keep you posted on the launch date of the
Kickstarter campaign, and if you want to be first in line to grab
some of the limited, exclusive awards, subscribe to the monthly
insider email list--they'll be the very first to know!
Thursday, March 5, 2020
Voice Acting in a Visual Novel (4/5)
What do I mean by partial voice acting?
Some visual novels (VN's) do something like this with short little
comments made at the beginning of a dialogue phrase, such as, "Well,"
or "Uh huh!." Personally, I find this to be distracting and
sometimes even irritating. Instead of this approach, I am hoping to
raise enough crowdfunding support to pay for full voice acting for
two characters. Before you decide this would be weird, I'll explain
the context. The two human females in the game--which the protagonist
(Trey) can develop romantic relationships with--both of these women
interact only with Trey through long distance holographic calls to
his private quarters. Having these ladies voice acted would make
their conversations feel even more personal, and I'm hoping that
hearing their voices would even help enhance the potential emotional
bond the player might feel with these characters. The cost of funding
only two members of the cast is much more realistic, so I'm hopeful
that extra money can be raised in the upcoming Kickstarter.
Wednesday, March 4, 2020
Voice Acting in a Visual Novel (3/5)
Developing a visual novel game is
expensive, especially because of the costs for artwork. Add to that
the writing, editing, programming, music composition, sound effects,
and other miscellaneous costs, and it's understandable why game
developers often turn to crowdfunding like Kickstarter to fund their
games. I'll soon be launching a Kickstarter campaign to help fund The
Star Legation, but I also have plans for the stretch goals. A stretch
goal is a level of funding beyond the base goal needed for the
campaign to be successful--it's any extra money contributed by
backers beyond what's needed to make the game happen. Backers gain a
variety of exclusive awards for their pledges, so the more people
that know about the game and the Kickstarter campaign, the more
likely stretch goals will be reached. I plan to make partial voice
acting one of the stretch goals for my campaign!
Tuesday, March 3, 2020
Voice Acting in a Visual Novel (2/5)
The script for The Star Legation visual novel is over 900 pages long, which is over 300,000 words in length. Keep in mind, that number includes all the possible routes in this choice-based, branching path story. Recently, I've been collecting rate quotes from voice actors, and though rates vary, it is likely that the cost to have full voice acting for this game would be somewhere around $25,000 to $35,000. I've been creating and funding this game entirely by myself, paying talented artists for all the art assets I need to make the game while I've been writing the story, programming the game, and composing the music. Adding voice acting is a financial impossibility, unless I find some help. Tomorrow, I'll share my plans for the upcoming Kickstarter campaign...
Monday, March 2, 2020
Voice Acting in a Visual Novel (1/5)
Visual Novels are very immersive, with
expressive character sprites, colorful background art, beautiful
accompanying music, and even dynamic sound effects. Click- reading
through character dialogue makes this visual style of book almost
like watching a movie with subtitles, often with the added
opportunity to shape the story itself through player choices. It's no
surprise that some visual novels even go the extra mile to include
professional voice acting for each character, which adds another
immersive dimension to this video game genre. I'm considering voice
acting for my visual novel, The Star Legation, but I'll definitely
need a lot of help to make it happen...
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