I sure wish full color was an option
for the Player's Guide, but the printing cost is huge. The only way
to bring the cost per unit down is to do larger print runs, which
requires even more money upfront. I have considered a Kickstarter
Campaign, but unless my gamble with IGA works out and demand for
printed books increases across the country, investing in putting
together a Kickstarter (and updating the Player's Guide with tons of
full-color art) is going to end up as a loss. I still think digital
books is the way to go, and more and more people seem to be running
tabletop games from their laptops—that's what I do at all the
conventions, too. Otherwise, I'd be hauling tons of books around to
run all the different missions that I GM during convention weekends.
What's your take on digital vs. physical books? Do you find less
value in having a digital book over a physical one?
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Thursday, May 31, 2018
Wednesday, May 30, 2018
Updates
Now that the long weekend is past, I'm
planning to start another Comic Short for Solar Echoes on my Youtube
Channel. If you haven't yet watched the other 4 shorts, or the 15
minute Video Comic, please consider subscribing to my channel so you
won't miss future updates.
In other news, I've printed up booklets
of the learn-by-play demo, Operation: Flash Strike, which you can
download for free online at www.SolarEchoes.com
or at RPGnow.com. I'll be working with Indie Game Alliance and
sending these printed demos out to their “minions,” which are
people working for IGA that will run the demos at different
conventions across the country. The booklets turned out great and
look really nice, but because they are full color, they cost as much
to print as the Player's Guides, which are over 4 times as many
pages. I don't plan to print many of these demos in the future, but
they did turn out to be pretty cool.
Tuesday, May 29, 2018
Thank you Balticon friends!
I hope everyone had a nice Memorial Day
yesterday. A quick note: Yesterday I sent out some complimentary
gifts from RPGnow.com to everyone who left their name and email
address with me. If you didn't receive it, it's either because I
couldn't read your writing (and the email bounced back) or you didn't
leave your info with me.
The convention at Balticon was extremely busy, and I ran games for a
total of 29 hours over 2 and a half days. Both Saturday and Sunday I
ran games for a full 12 hours straight, and I must say, I was fried
by the end. I took Memorial Day off and recovered at home—you may
not know it, but I'm actually an introvert, which means that I get
very drained by interacting with more than one person at a time.
Running Solar Echoes games with anywhere from 4 to 8 players can be
really exciting, but was also very mentally exhausting and is
contrary to my reclusive nature. I was very fortunate that there were
so many great people that chose to play Solar Echoes this weekend,
and everyone made it a fun and exciting experience. Despite my
exhaustion, I was extremely happy to see that Solar Echoes was
popular with so many people, and it's extremely rewarding for me to
see everyone enjoying the game. There were even some returning
players from previous years that brought their old characters with
them to play again. After everything was over Sunday night (which
finished with an 8-player group and a big, 5-hour mission on the
Krissethi planet, Sa'mesh), I was sad to leave and I will miss
everyone a lot. Thanks so much for making Balticon such a memorable
experience for me! The rest of this week, I'll be talking about
updates and future developments for Solar Echoes, so stay tuned...
Monday, May 28, 2018
Balticon 52 Weekend
It was a great weekend at Balticon 52, and I ran Solar Echoes games on Friday from 3-8, Saturday from 9am to 9pm, and Sunday from 10am to 10pm, plus, I ran a panel discussion on Game Design and Publishing Friday night. It's been a busy weekend, and my mind is still swimming from all the memorable game experiences with everyone--I met some really great people and am going to miss them a lot! Below are a few photos from this weekend featuring some of the people that joined the game, though I only have a few because we were all so involved in the games! Thanks again to everyone who attended and spent some (or all?) of their convention time playing Solar Echoes!
Friday, May 25, 2018
Solar Echoes at Balticon 52 this weekend!
I'll be running Solar Echoes demos all weekend, and Friday night at 9pm, I'll be presenting at a panel discussion about Game Design and Publishing.
Hope to see you there!
Thursday, May 24, 2018
Programming AI to Program...Us? (part 4)
Wednesday, May 23, 2018
Programming AI to Program...Us? (part 3)
In the Selfish Ledger video, Google
prompts users to select a life goal, and then guides the user towards
this goal in every interaction with the phone. Some examples in the
video, which “reflect Google’s values as an organization,” show
the device suggesting to an online shopping user that more
environmentally friendly options should be considered or locally
grown produce should be purchased instead, listing these options
first and highlighting them. The ledger will be hungry for every bit
of information about you that it can gather to form its conclusions
and “guidance.” Part of the vision for the ledger is that it may
become so aware of your needs that it will go beyond proposing
solutions, but potentially take actions itself, such ordering or
3D-printing something for you that it thinks you need or want.
Anticipating our desires is problematic enough, but acting on
predictive data opens up a much more disturbing capacity of devices
driven by Google AI. With so much data and influence, an AI may very
well be steering user behavior, all in accordance with “Google's
values as an organization.”
Tuesday, May 22, 2018
Programming AI to Program...Us? (part 2)
In Google's defense, they stated that
the internally circulated Selfish Ledger video was only a “thought
experiment” by their Design Team using “a technique known as
'speculative design' to explore uncomfortable ideas and concepts to
provoke discussion and debate.” Supposedly, according to Google,
“It's not related to any future products.” Yet one of the ideas
in the video suggests that your data doesn't belong to you—an idea
that is already becoming more mainstream in our society today. The
data on our actions, decisions, preferences, movement, and
relationships is collected through our phones and used by Google to
form our data profile. Perhaps our only recourse for privacy is
turning our phones off, because the mindset that our data doesn't
belong to us fuels the concept that our phone is a user
data-collection device for Google and other interested parties.
Google knows that very few of us will choose to turn off our phones
or do without them, so we are tacitly ushering in a new age of
monitoring and manipulation. But how does Google plan to manipulate
us with this data?
Monday, May 21, 2018
Programming AI to Program...Us? (part 1)
An internal video from Google in 2016
revealed how Google is already working on using data collection to
reshape the future of society. The video, called “The Selfish
Ledger,” was filmed by Nick Foster, the head of design at Google's
“X” division. This video was shared internally to demonstrate how
data collection from users could be used to nudge or “guide”
those users towards Google's goals. The main idea is focused on what
Google terms a “ledger,” which is what they use to describe all
the data that they collect about you—it's a data profile of you.
They state that the way we use our phones is a “constantly evolving
representation of who you are,” and Google is interested in using
that data to modify our behaviors. Google goes even further, though,
suggesting that this data can be passed on to others just as genetic
data is passed on to our offspring, generation after generation. The
concept is to sequence a data genome of sorts into a huge social
engineering effort. An effort to reshape humanity.
Friday, May 18, 2018
New Solar Echoes Comic Short #3 on Youtube!
I hope you enjoy the new comic short on Youtube called, "Rage Paint." If you're unfamiliar, Chiraktis warrior drones often paint themselves with Rage Paint, a chemical laced with pheromones that drive them into a heightened battle frenzy.
Thursday, May 17, 2018
The Future of Single-Player Games (part 4)
Open-world games are often extremely
successful when compared with more static, linear experiences. When
I've played through a linear singleplayer story campaign in a game
and finished the story, there is seldom any reason for me to go back
and play the game again. Gamers often sell their games back to the
store after solving them. The video game retailer, Gamestop, buys
used games and a large portion of their returned inventory are
singleplayer, linear, story-driven games. Developers have been
figuring out how to keep players engaged long after the story is over
by investing more in the open-world environments and side-quests, but
how is this affecting the stories being told through the game? Pacing
changes a great deal if players are allowed to pursue the story arc
at their leisure—a distracting side-quest here, a few item
collection runs there, and suddenly the urgency of the story fades
from memory. It's interesting how the story can eventually become a
reason to keep playing the game after a player has gotten the
wanderlust out of his system in the open-world. At least, until a new
environment is unlocked through the story—then the story is often
put on hold as the player is off to explore again. Story is crucial
to a game, but locking players into the story without giving them the
freedom to experience the game world on their own terms is starting
to look like a bad game-design choice. What do you think?
Wednesday, May 16, 2018
The Future of Single-Player Games (part 3)
It's interesting that story-driven
singleplayer games once dominated the market. Massive role-playing
games like the Final Fantasy series or
action-adventure/survival-horror games like Resident Evil were the
rage in the mid-nineties. Over the years, these franchises still
remain, but they have undergone some interesting changes that reflect
the general trend in singleplayer gaming. No longer are most games
designed in a linear event-driven fashion. Instead, the story is told
at a more relaxed pace while paired with open-world exploration,
optional side quests, and random events. Massive open-world
environments that allow for a “sandbox” style of gameplay
encourage players to explore and play the game the way they want,
rather than to follow a linear series of rail-roaded events. Gone are
the days of static environments and camera angles. Instead,
free-movement and open-roaming options allow players to wander and
play the game entirely apart from the story if they choose. Games
like The Witcher 3, the Farcry series, MadMax, Skyrim, and Fallout
are singleplayer games that all involve open-world exploration with a
variety of sidequests to choose from. Why is this form of
singleplayer so successful?
Tuesday, May 15, 2018
The Future of Single-Player Games (part 2)
With so much focus on multiplayer video
games, a lot of developers are adding sub-par singleplayer modes to
at least seem like they care about the gamers who want to play alone.
Developers have learned from EA, a giant in video game development
that owns the license to the Star Wars universe. The infamous Star
Wars Battlefront online multiplayer game received a very negative
backlash from gamers when EA didn't include a singleplayer mode at
all. Yet despite this incident, singleplayer games are clearly not
the focus of most large developers. Few remain dedicated to making
singleplayer only games, though some developers such as Bethesda
Softworks (Skyrim, Fallout), Santa Monica Studios (God of War), and
Naughty Dog (Uncharted, The Last of Us) excel at it. However, many
critically acclaimed singleplayer games such as Dishonored 2, Prey,
and inXile's Torment: Tides of Numenera all saw extremely
disappointing sales. There are interesting trends emerging for these
types of solo experiences, and traditional styles of singleplayer
games from past decades are disappearing fast. What is changing?
Monday, May 14, 2018
The Future of Single-Player Games (part 1)
When video games first began, it was
all about single player. For at least two decades, video games
thrived on singleplayer, and multiplayer--if it was
included--involved couch co-op (sitting together with friends or
family.) Once online gaming became possible with the internet,
though, the landscape slowly began to shift. No longer was
multiplayer tacked-on, but instead, it was often the focus. Some
games are now only playable through multiplayer with online
communities driving the game. Once players tire of a game, though,
some competitive online games can no longer be played, which is
possibly one reason gamers get upset when a game does not include a
single player mode. But what is the future of the single-player game?
Will it survive?
Friday, May 11, 2018
New Comic Short on Youtube today!
I've put a new comic short video on Youtube today--get to know the benefit of having high persuasion skills, like Reln often do. Sometimes there's more than one way to deal with the guards!
I hope you enjoy the video, and please consider subscribing to my channel. Any likes, comments, and shares are welcome, too!
Thursday, May 10, 2018
Envisioning the Future (part 4)
It's hard to see past our paradigms—the
way we are accustomed to viewing reality based on our assumptions and
experience. As a small example, when writing scifi RPG Solar Echoes,
it was easy to assume that in the future, something light
night-vision goggles would be used by the military, but it would
probably be more efficient, lightweight, and smaller than the current
military apparatus used today. However, this assumption was based on
what I know of today's technology. Several years later, I read an
article about research that is being done on eye-drops that can allow
a person to see in the dark for several hours before it wears off.
This shocked me, because it was such a shift away from the concept I
was accustomed to, but it made total sense. Bio-technology is
something that probably receives less attention and consideration
when we try to envision the future, but it might be a huge part of
what we will see someday. What if we no longer had to wear a set of
VR goggles to see into the virtual world? What if our eyes could be
altered to receive signals through a remote device, so we could see
into the AR/VR “spectrum” without having to use a clunky piece of
hardware? With voice recognition technology rapidly improving, the
means of interface might someday simply be your voice. However, I
suspect it will even be beyond that—there are already neural
technologies being developed that can scan and pick up words you
think to say but haven't yet spoken. It's quite possible that a
digital “telepathy” isn't too far away for us, where we will be
sending and receiving messages with our thoughts rather than texting
with our smartphone keyboards.
Wednesday, May 9, 2018
Envisioning the Future (part 3)
VR and AR are some of the most recent
and fastest growing technologies today. Countless companies are
jumping into the marketplace with their own devices, and these
devices are increasingly more efficient, powerful, comfortable, and
portable. If you thought VR was going to be a passing fad, look
again, because it is very likely here to stay. Someday soon, we may
simply need to put on a pair of glasses to enjoy this technology,
which can overlay images with the real world out plunge us into an
entirely alternate world. The entertainment industry obviously stands
to benefit the most from this technology at the moment, but it is
also being used and developed by the military and in medical science.
Even real estate companies and travel agencies are making use of
immersive virtual tours, where you can walk around and "visit"
other locations from your couch at home. Yet with all these
technologies, I've only talked about what we can infer from current
developments. What leaps and changes might we be missing from this
future forecast? It's time to shift our paradigm a little, and
theorize about larger shifts...
Tuesday, May 8, 2018
Envisioning the Future (part 2)
We can make a few educated guesses
about how technology will change our future based on what we know
now. Robots and artificial intelligence are being developed today
like never before, so though we might imagine a society where a large
part of the work-force has become dominated by robots. We might also
see self-driving cars and other AI-driven automation as commonplace.
More hands-free technology may also be standard, as voice-recognition
technology is becoming increasingly capable, such as with devices
like the Echo and Alexa. 3D-printing is a fairly new technology that
had been developing at a very fast pace yet has received less focus
than other new technologies. Yet 3D-Printing isn't just being used to
make small 3-dimensional objects; it's also being used on a very
large and a very small scale. Giant 3D-printers have already been
used to quickly print entire finished houses, with one Chinese
construction company printing 10 houses in a single day, for a price
of $5,000 each! In the medical field, 3D Bio-printers are already
able to print human tissue, such as a layer of skin, muscles, or
cartilage, and advances in this technology are being aimed towards
the capability of printing entire organs. The potential of this
technology may change the medical field forever, and it could
possibly extend lives well beyond normal life expectancies.
Monday, May 7, 2018
Envisioning the Future (part 1)
When we look at some of the
technological advances in recent years, they might not seem as
groundbreaking as they really are. We've quickly grown accustomed to
smartphones, for example, and an entire younger generation is growing
up with them assuming society has always been this way. Kids born
only a decade earlier may remember a time without smartphones, but
can't imagine what it was like before the internet. And a couple
decades before that, the availability of home video game consoles and
home computers was just beginning to develop. Technology is moving
fast, yet it is difficult for us to look a decade or two forward and
really have a good idea about what is coming. Many technological
developments--such as the smart phone or home computer--involved
entire paradigm shifts by visionaries like Steve Jobs and Bill Gates
(who made home computers more accessible with Windows). It's doubtful
that even they saw the huge changes our society would undergo with
their innovations and the developments of others. Looking ahead ten
or twenty years, can we accurately foresee what our society will be
like, with all the fast-moving technological developments we've been
seeing hints of today?
Friday, May 4, 2018
May the 4th Be With You!
Happy Friday from Solar Echoes! Lots of stuff going on as I'm preparing the next video comic short, working on a new flyer for the upcoming convention I'm attending (Balticon!), putting things together to get a few physical copies of the free Solar Echoes demo printed in full color, preparing/condensing notes for a talk I'm giving on Game Design, organizing and toying with ideas for a new scifi novel I may or may not write, and...all the other stuff I have to do in daily life such as working at my music job, manage all the drama associated with my teenage daughter, help my wife out with as much as possible, and...deal with my little dog, who made a mess this morning and is acting very, very guilty. He knows he was bad. And 1 day after I gave him a shower! Ugggh. Have a great Friday, and...
MAY THE FOURTH BE WITH YOU!
(don't those trailers for Solo look awesome?!?!)
Thursday, May 3, 2018
Solar Echoes Comic Short #2 online!
The Solar Echoes Comic Short #2,
“Unpleasant Weather,” is up on Youtube today! Please remember to
like (if you do like it ;) and maybe subscribe to my youtube channel.
Comments are always welcome, and the more sharing, the better! If you
saw #1 earlier this week, you might have noticed these are not named
characters—I'm just labeling each by their alien race name to help
familiarize people new to Solar Echoes with each alien. This is
probably the only week that will see two releases, but you should see
#3 up next week sometime, because I'm nearly finished with it. I've
been learning some new tricks with editing as I've been putting these
together. One trick is using frame overlays with the speech text so
that I don't have to re-design entire frames if the animation and
text needs to sync differently. Another trick I discovered is that I
can use the “pan and zoom” feature across animated frames.
Previously, I'd thought I could only us it for a single frame, but by
linking together animated frames, saving them as a separate file, and
then bringing THAT file into the editor, it's treated as a single
frame at that point and I can then apply the pan and zoom feature to
it to create a little more “camera” movement across animation.
Wednesday, May 2, 2018
Share Your Video Comic Short Ideas!
If you missed yesterday's post about the new Solar Echoes comic short on youtube, check it out, it's a 1 minute video. I already have a couple more that I'm going to release over the next few weeks, but I also wanted to let you know that I'm looking for more ideas. If you've played Solar Echoes and remember a funny moment in your game, please share it with me--I might be able to make it into a video comic short, too! These are designed to introduce the alien characters of Solar Echoes and the fun nature of the game itself. Many of the comics I'm planning are based on actual gameplay events, so don't hesitate to share yours!
Tuesday, May 1, 2018
New Solar Echoes Comic Short on Youtube!
A new Solar Echoes video is up on Youtube! This one is a little
different than the full video comic I released a couple weeks ago--I'm
calling this new video a "Comic Short," because it is 1 minute long and
is intended to introduce the personalities and cultures of the Solar
Echoes alien characters. I'll be putting more of these up over the next
few weeks (I already have 2 more finished). I hope you enjoy it, and if
you wouldn't mind, please subscribe to my Youtube channel
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