I
do plan to have a couple returning NPC characters from Void Hunter,
but prior knowledge of these characters is not necessary to enjoy the
encounters with them. The behavior of these characters will be rather
open-ended, depending on how the players left things with them in
Void Hunter or how they react to them as new players. This sounds
like a lot of extra writing to sort through, but it isn't; like other
missions I've written, the character's motives, goals, and
personality will be outlined, and it is up to the GM to act out that
NPC accordingly. There will be some interesting moral dilemmas posed
through these NPC's, too, because they have very different agendas.
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