Wednesday, October 4, 2017

The Versatile GM (part 2)


One type of RPG gaming group is the combat-shy crowd; I've run games for groups like this and they prefer to focus on the role-playing aspect of the game so much that they will actively seek to avoid every possible combat encounter. As a GM, it is important to adjust the scenario to involve more dialogue-intensive situations where the threat of combat looms but can be circumvented through clever wordplay. These types of players are interested in story and character development, so the GM needs to be a good story-teller and an entertaining actor, in addition to being skilled at improvising. However, another type of gaming group is the combat-hungry crowd, where the players would much rather enter battle than try talking it out. The GM will need to keep dialogue and narrative sections short for players like this, and move from one action scene to the next in order to keep the attention and interest of the players. If a GM prefers a different type of gaming style than his players and has trouble adjusting, then it might be time to consider finding a new gaming group with similar preferences to the GM.

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