One
type of RPG gaming group is the combat-shy crowd; I've run games for
groups like this and they prefer to focus on the role-playing aspect
of the game so much that they will actively seek to avoid every
possible combat encounter. As a GM, it is important to adjust the
scenario to involve more dialogue-intensive situations where the
threat of combat looms but can be circumvented through clever
wordplay. These types of players are interested in story and
character development, so the GM needs to be a good story-teller and
an entertaining actor, in addition to being skilled at improvising.
However, another type of gaming group is the combat-hungry crowd,
where the players would much rather enter battle than try talking it
out. The GM will need to keep dialogue and narrative sections short
for players like this, and move from one action scene to the next in
order to keep the attention and interest of the players. If a GM
prefers a different type of gaming style than his players and has
trouble adjusting, then it might be time to consider finding a new
gaming group with similar preferences to the GM.
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