If
you are a Game Master (GM) and play RPG's with others, you probably
have experienced a few different types of gaming groups. There are
different styles of GMing necessary for each type of group, and if
the players are going to have fun, it is up to the GM to figure out
how to adjust to and manage the players. If a GM doesn't know his
players' preferred gaming style, conflict and boredom can derail a
gaming session quickly. The GM has to be extremely flexible and be
ready to wear a variety of “hats” in order to accommodate the
preferences of his gaming group. It is likely that conflict will
arise if a player's style is not being considered, because a player's
boredom often results in that player becoming a volatile maverick in
the gaming session. A bored player might try to “spice things up”
by random acts of destruction or by having his character behave in an
overly aggressive or inappropriate way. However, entire groups of
players sometimes enjoy being incredibly destructive in a scenario—it
may not be the result of player boredom. If this is the case, the GM
has two options: he can either shift his focus to providing
over-the-top combat opportunities as if the players are in a Michael
Bay movie, or he can try to discipline his players with dire
consequences in the game for their crazy behavior with the hope of
getting them refocused and back on track. Ultimately, though, the GM
should prioritize player fun over his desire to follow his plans for
the adventure—otherwise, there might not be any players around for
the next gaming session.
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