When I set out to write a science
fiction novel based on the Solar Echoes universe, I had a large,
fairly complex and intriguing plot in mind. But from the very
beginning, my plan was for the plot to be a framework upon which to
hang the characters of the story. The characters would interact and
react to each other and the developments of the plot--THEY would
write the story. I liken this to the process involved in any
table-top role-playing game: the game master (GM) sets the narrative,
but the players end up dynamically telling the story through their
characters. This is why, when I run demos of Solar Echoes for
different players, each game is a totally different story, even
though I'm using the exact same "mission" plot each and
every time.
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