As I often say, each game experience is totally different with new players, even if I'm running the same mission. But before the first mission of the convention even started, one player surprised me with his extremely unusual character build. Instead of purchasing weapons, armor, or any other items with his allotted 5,000 credits, this gamer decided he wanted to buy and implant a 5,000 credit “talent chip” in his head. The thing about this piece of cyberware is that it will randomly erase one of your existing talents and replace it with the talent on the chip—but the talent on the chip can be any talent from the Player's Guide, regardless of level or prerequisites. This player chose the “Fading Touch” talent, one of the deadly martial arts nerve strikes that allows the user to touch a hidden pressure point. This pressure point will convince the opponent's brain that his heart is beating too fast. If the attack is successful, the opponent's brain responds by slowing the heart too much, causing the opponent to go into cardiac arrest. It was a big risk, but considering that the mission involved going undercover without weapons or armor, it turned out to be an excellent choice for his character (though he did have to rely very heavily on his teammates for other things like hacking, ranged attacks, etc.) I loved the innovative approach, though!
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Tuesday, May 31, 2016
Monday, May 30, 2016
Balticon 50 (part 1)
This past weekend at Balticon 50 was a blast! I was there representing Corefun Studios, the publisher of science-fiction RPG Solar Echoes, and was sponsored by Balticon to run game demos in their RPG game room. Before I found the room, I was overwhelmed by the crowds of people present for the 50th anniversary of Balticon. I visited the dealer's room and was impressed with the immense number of options for a sci-fi enthusiast like myself to part with my money (I'll admit, I did spend a little!) When I found the RPG game room, I was shocked by the beautiful view of the Baltimore harbor. The room had great table space, a table with water waiting for the thirsty, and a comfortable gaming atmosphere ready for RPG gamers to dive into their imaginations. This weekend was a lot of fun, and I met a lot of great people during the many Solar Echoes missions I ran. Whether we were building characters together, stopping a bank heist, or blowing up robots, Solar Echoes brought together all kinds of people. This week, I'll touch on a few highlights during the games we played!
Friday, May 27, 2016
Gaming Community (part 5)
There are countless games available,
and many of them involve direct competition. Some games, like
tabletop RPG’s, are about people playing together as a group, on a
team, in order to overcome challenges together. One of the core
precepts I built Solar Echoes on was that it must involve everyone—I
wanted Solar Echoes to be a game that brings people together and
doesn’t leave anyone out. Thankfully, after running countless demos
at conventions where complete strangers all sit together at my table,
I believe this has been achieved. Without turn-taking (no initiative
order), with somewhat fragile characters that suffer penalties when
wounded (which hurts the overall effectiveness of the team), and with
every system in the game designed to involve all players working
together, Solar Echoes is definitely the kind of game that will turn
total strangers into friends. I’m excited to be a part of building
the game community! This weekend, Solar Echoes will be at the
science-fiction and fantasy convention, Balticon, for its 50th
anniversary. I hope to see you
all there!
Thursday, May 26, 2016
Gaming Community (part 4)
Now, this is just my personal
observation (I have no research to back it), but I’d like to
suggest that games are effective at breaking social barriers,
especially with males. Put a few guys that don’t know each other in
a room together without anything to do, and its extremely likely that
they will quickly pull out their smartphones and sit there in total
silence, never talking. Guys rarely seem to feel comfortable talking
to each other unless they have some kind of shared activity. This can
even be true among guys that are friends! Yet games provide a
shared, goal—suddenly, anti-social tendencies dissipate because
gamers have something in common. And it doesn’t just stop there,
either—how many times have you gathered together with friends to
play a game, and the game becomes second to entertaining
conversations and joking around? Games are truly an “ice-breaker,”
so if you are ever worried about a social event going well, throw in
some games!
Wednesday, May 25, 2016
Gaming Community (part 3)
There is a history of games being used
to strengthen communities. One of the earliest mentions of gaming
being used for community bonding is in the first book of Herodotus’s
Histories, considered the founding work of history in Western
literature (written in 440 BC!) During a severe 18-year famine, the
ancient Lydians used games to keep their community together. To
survive, they had to ration their food so that they were only able to
eat once, every other day. On the days they did not eat, they played
games! Considering that they were starving, it is likely that the
games mentioned in Histories were tabletop games and not physical
sports. Games are entertainment, and entertainment is often used as a
distraction from reality. Even today in our stressful, fast-paced
culture, we sometimes anesthetize ourselves against reality by
escaping into a game.
Tuesday, May 24, 2016
Gaming Community (part 2)
There’s something about table-top
gaming that transcends age, race, gender, and occupation. I’ve seen
combinations like a mother with her teenage kids paired up with a
college student and a grade-schooler, or an elderly military veteran
playing at the same table with a single lady in her mid-twenties, a
middle-aged engineer, and his teenage son. When everyone is focused
on a common goal within the game, everything else falls away—such
disparate groups as I’ve described often end up performing
amazingly well as a team, overcoming challenges cleverly and
effectively. A fun game can cause people who normally might never
have even talked with each other to suddenly find themselves playing
and laughing together as if they were old friends. Games can truly be
the basis of friendship among people of all types.
Monday, May 23, 2016
Gaming Community (part 1)
As anyone that plays competitive team
sports can tell you, it’s just as important to know your own team
as it is to know your opponent. Knowing the actions and temperaments
of teammates is crucial to group success, and having the ability to
put yourself in another’s shoes and understand how they think—to
know their personal motivations—is going to make you much more
effective on a team. Yet I've seen some amazing groups of gamers who
have never met each other come together and play very effectively as
a team. This approaching weekend, I’m going to be at Balticon
running demo’s of Solar Echoes, and I’m already excited when
thinking about what kind of teams I’ll be interacting with. There
something incredible about playing a tabletop game at conventions,
where teams are often comprised of total strangers.
Friday, May 20, 2016
Synthetic Human Design (part 5)
The secret meeting of scientists at Harvard, organized by Harvard professor George Church, does seem to be suspicious, considered it being veiled from the public. But Church claimed that the meeting was closed to the news media because he wanted the paper the scientists submitted to a scientific journal to first have a chance at peer review. Church insisted that discussing things publicly before the publication of the paper was out of the question. However, Stanford's Drew Endy challenged this claim by posting a Twitter screenshot that is supposedly a message from the meeting organizers, which stated, "We intentionally did not invite the media, because we want everyone to speak freely and candidly without concerns about being misquoted or misinterpreted as the discussions evolve." Endy retorted, "If you need secrecy to discuss your proposed research ... you are doing something wrong."
Thursday, May 19, 2016
Synthetic Human Design (part 4)
One
benefit of these studies is that we could synthetically “print”
human organs with organic plastic. Dr. Lee
Smith, chief of pediatric otolaryngology at the Cohen Children's
Medical Center, stated, “Before 3-D printing, there was no way we
could make a trachea ideally fitted for a 2-year-old.” Printing the
trachea requires a desktop 3D-printer and a syringe filled with
bio-ink, a syrupy material made of living cells. Research is already
underway towards producing bionic body parts, living organs, implants
made of synthetic bone, and a variety of other creations. Someday, a
kidney or liver transplant may not require a compatible donor—we
may very well have our organs custom-printed and replaced without the
threat of rejection. Mechanical heart valves that require blood
thinner for life, or pig heart valves that must be replaced every 15
years might become a thing of the past, when a brand new heart valve,
customized and printed from your very own cells, might give you
another lifetime's worth of a fully functioning and entirely
compatible heart valve.
Wednesday, May 18, 2016
Synthetic Human Design (part 3)
If
the human genome can be written, consider the possibilities. Genetic
disorders could be stamped out in a society entirely. Specific
physical and intellectual capacities could potentially be targeted
and produced. “Designer” humans could very well be walking among
us someday, but what would the presence of such “superior” humans
mean? The haunting memories of Hitler's intended “master race”
come to mind, and a society driven by a genetically elite class
echoes scenarios already depicted in science-fiction movies like
Gattaca. If a human was entirely artificially produced without
biological parents, then who exactly is responsible for this
human--the facility that produced him/her, the government, or the
individual scientists that wrote the genetic code? Would facilities
be designed for raising these synthetic humans? What if some of these
facilities were military, designed for raising elite soldiers? None
of this is certain yet, but as we approach the possibility of
synthetic humans walking among us someday, many of these questions
will need answers.
Tuesday, May 17, 2016
Synthetic Human Design (part 2)
Marcy
Darnovsky, the executive director of the Center for Genetics and
Society in Berkeley, California, expressed concerns about the Harvard
gathering, stating, “If these reports are accurate, the meeting
looks like a move to privatize the current conversation about
heritable genetic modification.” Hank
Greely, director of Stanford's Center for Law and Biosciences, stated
that Genomics is “in the middle of four revolutions: sequencing,
editing, synthesizing, and understanding.” He asserts that the
crucial question about the human genome is “what changes are made,
with what results?” With new production techniques, the cost of
assembling the entire human genome has fallen from $12 billion to $90
million. If cost reductions continue as projected, in only two
decades it might be as low as $100,000, making the concept of
“designer children” and “super soldiers” a realistic and
affordable possibility.
Monday, May 16, 2016
Synthetic Human Design (part 1)
Nearly 150 scientists recently convened
at Harvard in secret to discuss plans for the creation of a synthetic
human. The few that attended this secret meeting were instructed not
to contact the media or to tweet on the internet. The stated goal of
the meeting was to "synthesize a complete human genome in a cell
line within a period of 10 years." The prospect of chemically
constructing a human being, essentially bringing a person into the
world without biological parents, raises a number of questions, both
ethical and practical. Harvard genetics professor George Church, one
of the organizers of the meeting, has indicated that the proposed
project is not intended for the creation of people but just cells,
and he stated that it would not be restricted to the human genome.
However, Stanford's Drew Endy (bioengineering) and Northwestern's
Laurie Zoloth (medical ethics and humanities) raised questions in an
essay published shortly after the meeting—have these scientists
gone too far? “Would it be OK, for example, to sequence and then
synthesize Einstein’s genome? If so how many Einstein genomes
should be made and installed in cells, and who would get to make
them? Taking a step back, just because something becomes possible,
how should we approach determining if it is ethical to pursue?”
Friday, May 13, 2016
Future Tech: Innovation or Gimmick? (Part 5)
We
live in an era where, if you can imagine it, it might just be
possible to bring your idea into reality, if you can find the right
people and some money to fund it (Kickstarter, perhaps?) Perhaps our
era will someday be looked upon as a Renaissance of technological
innovation. However, there is such an immense surplus of great ideas
that it is easy to get lost in the crowd, and often, only the
companies with lots of money for big marketing campaigns can convince
people to adopt their new tech. Even then, it fails sometimes. Still,
it's exciting living in a country that rewards innovation and gives
people a chance to make a huge difference from a small beginning. I
only hope that this country will remain as such a place. With all the
obstacles that inventors face (regulations, taxes that punish small
businesses, and the challenges of the marketplace) creators may
eventually give up and leave their ideas on the drawing board. Let's
just hope that this exciting era we live in will continue to
grow—imagine what the future might be like for your children!
Thursday, May 12, 2016
Future Tech: Innovation or Gimmick? (Part 4)
One technological innovation that is
slowly but steadily being embraced is 3D printing. When you think of
3D printing, you might imagine a large, expensive machine that prints
fun plastic toys, but the use 3D printing has exploded in recent
years. According to some surveys, two-thirds of the manufacturing
industry is using 3D printing, some for rapid prototyping, others for
production or for custom parts. The global market for 3D printing is
projected to be at $16.2 billion in 2018, and research has predicted
that it will quadruple over the next decade. Desktop 3D printers are
becoming more affordable, and the range of application is expansive:
dentists are printing Invisalign braces for patients, General
Electric is printing complex metal parts for motors, and even
commercial airline Airbus has been using 3D printing to save millions
in parts production and fuel costs by shaving off the weight of an
aircraft. Airbus even has plans to completely 3D print an airplane
someday. A Chinese company has even managed to use a giant 3D printer
to print 10 single-level houses in one day. Someday, you may be able
to buy something on Amazon and then 3D print it right at home,
enjoying near-instant delivery! (and don't worry, 3D printing speeds
are improving quickly as the technology advances.) It's looking like
3D printing isn't just a passing fad—what we're seeing right now
may just be the beginning.
Wednesday, May 11, 2016
Future Tech: Innovation or Gimmick? (Part 3)
Another
technological innovation that has already hit the market and will
continue to do so in various iterations this year is virtual reality.
The Oculus Rift, HTC Vive, Samsung Gear VR, Google's VR Cardboard,
and in October, Sony's Playstation VR are all making 2016 the year of
virtual reality. What remains to be seen is if this is another fad
(like motion-controlled games) or if this new tech will become the
next big thing. For gaming, virtual reality is extremely immersive,
but the success of VR in the game industry really depends on the kind
of support it will see from the software developers. Developers must
make a big gamble right now, because it's really hard to gauge
whether the public will buy these expensive devices (the Oculus Rift
is about $1200, Playstation VR is $400). However, even if the game
industry doesn't end up making VR a big hit, VR has also been adapted
for other uses: Travel agencies are giving customers a taste of where
they can visit, colleges are giving virtual tours, films are being
released for VR rigs, NASA is preparing to use VR to give astronauts
a taste of the familiar while far out in space, VR is being adapted
for use with medical technology for complex procedures, and of
course, the military is using VR to better train recruits. VR may not
necessarily be the future of video games (though it might!), but it
already looks like it might be here to stay.
Tuesday, May 10, 2016
Future Tech: Innovation or Gimmick? (Part 2)
Google
is one of the largest supporters and innovators of new tech, and one
of their latest and lesser-known pursuits is currently known as
project Soli. The project involves the use of radar sensors packaged
in a tiny chip that detects physical movements, allowing a person to
manipulate and interface with existing tech simply by small gestures.
Imagine turning up a radio by rubbing your fingers together, or
flipping through channels by quickly extending your index finger.
Gestures we're used to making with touch screen technology may soon
become airborne. It's hard to say if this tech will catch on, but if
Microsoft's "Kinect" fiasco is any indication, people
aren't really all that excited to feel like they're living out a
scene of "Minority Report." Some research has even shown
that people prefer tactile interface, whether through buttons, keys,
or touch screens. Still, even though Google Glass didn't exactly
catch on, Google is an expert at saturating the market with new tech
standards. We might see more of project Soli in the future, whether
we like it or not.
Monday, May 9, 2016
Future Tech: Innovation or Gimmick? (Part 1)
We
live in an exciting time, where it seems that almost every year,
revolutionary new technological advances are being made. With such a
saturation of new tech, though, some advances quickly and easily fall
out of favor and drift into obscurity, failing to really engage the
public as something worth adopting. Sometimes pricing is the
deterrent, sometimes marketing, and in the case of "Google
Glass," negative public response can even shape the course of
new tech. There are new emerging technologies that we may see
available very soon, and some are already available. This week, let's
take a look at some of this new tech (gesture tech, VR, and 3D
printing) and speculate--is it a passing fad, a gimmick, or will it
quite possibly change our future?
Friday, May 6, 2016
The Edge of Known Space (part 5)
Look
around for a moment, and note the many tiny objects nearby. A
paperclip, a USB drive, a small coin. These innocent little things
can actual be deadly in space—imagine one of them traveling in
space at 17,000 mph, or worse, imagine a cluster of them flying
toward your spacecraft at that rate. Space junk is a very serious
threat to space explorers, considering that today's spacecraft
shielding can only deflect objects smaller than a centimeter. As
unlikely as it seems in the vastness of space, things do collide
sometimes, breaking into millions of tiny pieces that can quickly
become a deadly cloud of debris. Even if the intrepid space explorer
clears the deadly orbital threat left behind by human litterbugs,
there is the risk of space dust—clouds of tiny particles moving at
incredible speeds. In 1967, NASA's Mariner 4 spacecraft ran into a
cloud of cosmic dust that impacted it so severely, the insulation was
ripped off the craft and the force of the debris was enough to change
its course. Tiny bits of debris are untrackable because they are so
small, so flying through space is like sailing blindly through an
ocean mine-field. Early explorers on Earth faced a lot of challenges
and serious hardships, but the explorers of our future and those that
have already braved the dangers of space—those men and women
possess courage beyond measure!
Thursday, May 5, 2016
The Edge of Known Space (part 4)
While
we probably associate static electricity with scuffing our shoes
around on our grandparent's old carpeted floors so we can zap an
unsuspecting little brother or sister in the ear with a miniature
lightning bolt, we otherwise don't think much about static
electricity here on Earth, except maybe when we are handling
sensitive electronics and want to avoid frying the expensive gear.
Space, however, is a very dry environment, so without moisture to
carry off electrons, static electricity is something that space
explorers are very likely to encounter on a regular basis. Already,
NASA is extremely concerned about the static electricity situation on
Mars—they engineered reverse lightning rods for the Mars Pathfinder
to deal with the problem. Walking on the surface of Mars or our moon
can generate enough static electricity to short-circuit crucial
life-preserving equipment, including the suits that protect
astronauts from the vacuum of space. We already learned this week how
moon dust can be a threat, a static electricity will worsen that
situation for explorers. Solar storms can also generate tremendous
amounts of static electricity, and the results can be akin to an
Electromagnetic Pulse (EMP) bomb being dropped—space explorers are
in serious trouble if their sensitive space equipment gets zapped!
Wednesday, May 4, 2016
The Edge of Known Space (part 3)
Another
factor that is an obvious challenge for space-goers is temperature.
Obviously, the vacuum of space is extremely cold, but a less obvious
consideration is our own body heat. Space suits are designed to
insulate the astronaut and protect him/her from the freezing
temperatures of space, but the astronaut's own body heat can be a
significant danger as well. In 1966, astronaut Gene Cernan was the
third person to attempt an EVA (extra-vehicular activity) in space,
and part of his three hour spacewalk included testing the first
Astronaut Maneuvering Unit. Despite his air-cooled spacesuit, his
faceplate fogged up so badly that he was completely blind in space,
and his pulse hit 195 beats per minute—NASA had to cut his
spacewalk short to save his life. In another instance, Russian
cosmonaut Alexander Kaleri began to overheat during his spacewalk in
2004, due to a single bent tube in the water-cooled system that kept
his suit from overheating. Death by your own body heat is a serious
hazard that space-explorers must contend with. It's amazing how
fragile and precarious space exploration can be, and how explorers
can even become a danger to themselves in such a foreign environment!
Tuesday, May 3, 2016
The Edge of Known Space (part 2)
Now that exploration has moved beyond
planet earth, there are new challenges that must be considered. If
things go wrong, what resources are available in space? At least with
the explorers of the early world, a steady supply of air was a
resource no one ever questioned. Even if a sailor, like Magellan,
faced the open seas for endless months, food could be obtained from
the sea. Less obvious challenges, like the dust of a new planet,
might also present serious problems to planetary
explorers--astronauts that landed on the moon faced complications
caused by the fine "moon dust" that coated their boots and
gummed-up their space-suit joints, spreading inside the capsule for
the ride home. The stuff became airborne and "smelled like
gunpowder," giving the astronauts a sort of lunar hay-fever. It
was later discovered that this fine dust was similar to silica, which
is dangerous to human lungs, much like the silicosis over 16,000
miners have died from.
Monday, May 2, 2016
The Edge of Known Space (part 1)
It has always been human nature to
explore and to test the boundaries of the unknown. Pioneers of the
early world like Magellan, Marco Polo, Christopher Columbus, and
Lewis and Clark all bravely ventured into uncharted waters and lands.
People like the crew of Apollo 11 first touched down on the moon,
with Neil Armstrong being the first man to walk upon its surface.
What will we see in the future, and what great explorers will be
making history? It is safe to guess that the next great explorers
will be those that journey to and land on Mars, which quite possibly
may happen within the next decade (NASA is aiming for the 2030's, but
Space X is aiming for 2026.) After Mars, what is next? With methods
of space propulsion improving, we may be capable of testing the
borders of our solar system sooner than we thought...
Subscribe to:
Posts (Atom)