A lot of the decisions I made for one
of my characters, an Archaeloid, was based on my friend's character,
an Omul. With only 7 skill points to invest in 7 different skills, we
wanted to make sure that most skills were covered between us. Solar
Echoes is a team-based game, so much so that you'll want to plan your
character out with other players. If, for example, both my friend and
I chose to play melee-focused attackers, we might both have neglected
to select any Persuasion, Cybertech (hacking), or Biotech (medical)
skills. Then, if we ran into a situation where we needed to get
information out of someone, neither of us would be very good at
wordplay, neither of us would be able to hack into a computer
database, and both of us would be in big trouble if we were wounded.
So, once I knew that my friend's character had invested skills in
Persuasion, Stealth, Disguise, Discern Motive, Awareness, Firearms,
and Language, I knew what we were lacking. We needed a melee fighter,
someone who was athletic, tough, and was great with all forms of
weaponry. My Archaeloid focused on these skills, but we still needed
a hacker, engineer, medic, and someone who was skilled at driving and
piloting starships. We agreed to add one more to our team—an
Erwani, and he covered those skills. The talent choices I made next
reflected the roles that I had chosen for my characters...
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