This weekend I designed two characters
for Solar Echoes to play with a friend of mine. I've talked about
considering skills and attributes in the past, but selecting talents
and equipment will probably take up the bulk of your time with
character design, simply because there are so many choices! For
example, there are over 270 Talents to choose from, though not all
270 are available at level 1. In the Player's Guide, you can see this
in the helpful quick reference table for talents, where it indicates
the requirements (if there are any) for each talent and the earliest
possible level the talent is available. Choosing equipment for your
character feels just like you're going shopping--that is, if the
store is a military stockpile of high-tech weapons, armor, and other
special-forces-worthy equipment. There is a lot to choose from, with
86 weapons total (that's
significant, almost 3 times as many as other sci-fi games!) You can
choose from a variety of guns (pistols, submachine guns, longarms,
assault, and heavy firearms), over a dozen grenade types, lots of
“simple weapons” (katana, whips, crossbows, etc.), and some very
unique cyber-weapons (essentially short-range remote controlled
robotic drones.) There are lots of armor types, some of them only
usable by certain races, and if you really want to “build” your
character, you can install cyberware and become a powerful cyborg--if
you can afford it. With only 5000 credits for starting money, you'll
need to be judicious with your choices and make certain that your
character's equipment covers a range of situations.
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