Tuesday, September 23, 2014

Battle Tactics (part 2)


Sometimes players make tactical errors, or the situation unfolds unexpectedly and they have to improvise. Just last week in the warehouse scenario, a team of players realized that their Archaeloid character—who was attempting to crawl through an air duct--wasn't stealthy enough. The enemies heard him and were suspicious, but just as his location was about to be filled with bullets, another team member burst in the side door, pretending to be a confused drunk. It was just enough distraction for the Archaeloid to get out of the ductwork and drop down to attack. I've seen another scenario where a player decided to send his female Reln (an alien race that excels at word-play) right into the warehouse to the criminals to flirt and distract them while a second team member moved into flanking position. In yet another situation, the team was supposed to apprehend a gang leader but he managed to get into his car and began to race away. Before he could pull away, though, one quick-thinking player threw a smoke grenade through the window of the car. Even though the gang leader managed to race away, it wasn't long before his car filled with smoke and he crashed, enabling the players' characters to catch up to him and apprehend him.

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