Sometimes players make tactical errors,
or the situation unfolds unexpectedly and they have to improvise.
Just last week in the warehouse scenario, a team of players realized
that their Archaeloid character—who was attempting to crawl through
an air duct--wasn't stealthy enough. The enemies heard him and were
suspicious, but just as his location was about to be filled with
bullets, another team member burst in the side door, pretending to be
a confused drunk. It was just enough distraction for the Archaeloid
to get out of the ductwork and drop down to attack. I've seen another
scenario where a player decided to send his female Reln (an alien
race that excels at word-play) right into the warehouse to the
criminals to flirt and distract them while a second team member moved
into flanking position. In yet another situation, the team was
supposed to apprehend a gang leader but he managed to get into his
car and began to race away. Before he could pull away, though, one
quick-thinking player threw a smoke grenade through the window of the
car. Even though the gang leader managed to race away, it wasn't long
before his car filled with smoke and he crashed, enabling the
players' characters to catch up to him and apprehend him.
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