It's impossible to avoid making
comparisons when rating a game. Often, games emulate the successful
formulas of their predecessors. If you remember Blizzard's “Diablo,”
then you may also remember the horde of Diablo-clones that were
released in the years after its debut. Some games even improved on
Blizzard's incredibly successful formula, but ultimately, most
ratings were based on comparisons to Blizzard's three Diablo games. A
lot of games, though, are hybrids of a number of other games. In
cases like these, comparisons may only be useful if you're trying to
describe the game to someone else, rather than helping determine a
fair rating. My visual novel video game is a long way from being
completed, but my hope is that when I do eventually release it for
sale, ratings will be given based on the genre it falls under, the
story, the visual and aural presentation, and how fun it is to
experience. I hope to make the best game I possibly can within my
means. I can tell that the designer of Infinite Adventures by
Stormseeker Games did his very best, and I am very impressed with the
result. I'm looking forward to the next chance I'll have to spend
some more time with it!
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