SPELL EMPOWERMENT
One thing I really loved about Infinite
Adventures was the option to use that energy bar on the right to
“empower” a spell and cause it to fire first in a round.
Empowered heals saved my characters from dying so many times that I
wonder how adventuring parties have ever lived without it in the
past! A number of spells, including and healing spells, can also be
adjusted in their targeting—for extra mana cost—to include not
one but a full row of either your characters or enemy monsters. I
particularly like using this feature to target the entire back row of
enemy ranks where those nasty spellcasting shamans, wizards, and
sorcerers like to hide out!
SKILLS AND CLASSES
I could spend a long time detailing the
wide variety of skills, spells, and other abilities that each
character class has available through well-designed skill trees. I
couldn't help but create more characters than I could take with me
just so I could try out each of the 10 classes and mix it up among 5
different races. I spent time going through the same parts of a
dungeon just to level up some of my newbie characters and try out
their skills in battle so I could decide on the perfect balance for
my party. Infinite Adventures actually made this a very plausible
option, too, because during my sorties, I could adjust the encounter
rate whenever I wanted. When I took out a new party, I'd put the
encounter rate as high as I could, but when they were beaten up and
barely hanging on to their lives (or worse), I could turn the
encounter rate to “none” and walk back home safely...if I'd
forgotten to bring enough warp crystals with me (or couldn't afford
any!) Sometimes turning the encounter rate to none helped give me a
fighting chance with a fresh party when I went up against the
difficult boss monsters.
LOOT
Piles of loot in a dungeon crawler is
often a selling point for some, but for me, I've always liked the
loot I find to feel more rewarding. I honestly dislike having so much
loot that I have to spend tons of time sorting or selling it,
spending more time in my inventory than in the game world. Yet the
loot system in Infinite Adventures felt right to me. Instead of
filling your loot bag with yet another bulky, heavy steel weapon, you
find materials and runes as you explore. These materials can be taken
back to town, and if you sell them to the blacksmith, it will allow
him to use those materials to craft better weapons and armor than he
could previously, which then go on sale. Your hard earned gold can
then be spent on the best weapons and armor you can afford, which can
also be improved through the use of magical runes that you find.
There is even one character class that has skills you can unlock
which increase the frequency of good “drops” from the monsters
you encounter. Loot isn't the main focus of the game, thankfully.
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