Last week I did an in-depth review of
the indie RPG videogame, Infinite Adventures, which involved me
really taking a deeper look at what goes into making a video game.
I've been going through my own process for the Solar Echoes visual
novel (VN) project, and there are a lot of parts that need to all
come together for this game to work. I still have a very long way to
go before it is complete, but it's exciting when some of the
individual pieces are starting to near completion. Every part is
contingent on another part in a way, so it's difficult to plan and
adjust as everything forms. Thankfully, the core of the game is about
65% complete: the script. One of the first things that needs to be
decided upon for a visual novel is who the characters are. This is
not only vitally important for the script, but it is also necessary
for the character artist as he works on the art for each "sprite."
A sprite is the term used in visual novels to describe the individual
character art, which will be positioned and highlighted on screen
whenever that particular character speaks. Thankfully, most of my
sprites are already complete, thanks to the work I did last spring in
the Solar Echoes Video Comic for YouTube. I have only a few extra
characters that I still need sprites for, and artist John Fell is at
work bringing them to life with various expressions and a few
different outfits.
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