Being a game developer myself, I am a
lot more thoughtful about ratings because I know how much they can
impact sales. I once had someone give Solar Echoes a 6/10 only a few
weeks after game release, and since I didn't have any reviews yet,
that one review negatively impacted sales for over a month until
other people started putting up reviews and ratings (which were
thankfully much higher, usually 8 or 9 out of 10!) At least people
could read the first reviewer's review and see that his main
complaint was that Solar Echoes was a grid-based game, and he
personally didn't like grid-based tactical games in general. I felt
that his review was very unfair, because if he didn't like grid-based
games, he should have either left that out of is review, or mentioned
it in passing while basing his scoring of the game on other areas.
So, when I review games now, I try to think about rating them based
on what the game is in its particular genre or style, how it compares
with others of its kind, and what works...or not.
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