I was thinking about game ratings the
other day, because games can live or die based on just a few ratings.
I'm not talking about reviews--reviews are more comprehensive and
detail different aspects of the game so that potential buyers can
make informed decisions. Game reviews can even reveal the reviewer's
bias, so even if the reviewer gives a negative review, that doesn't
necessarily hurt the game too much. Sometimes game companies put out
demos, but this can cost more time and money and it's hard to say if
demo's encourage or discourage purchases. Rating systems are a much
more common method of informing consumers about a game. However,
rating systems are totally impersonal and lack detail, and even if a
game is rated 5 out of 5 stars, that doesn't necessarily mean that it
will be a good game--it just means that one buyer really enjoyed it
(or, it's also possible someone hated it and wants to trick others
into purchasing it!) When a rating average is displayed and the
number of raters is indicated, that sometimes helps to better
communicate how the game is generally being received. Despite the
absence of information in a simple rating system, most digital
storefronts use a 5 or 10 star system to help potential buyers decide
if they want to risk their money. When you rate a game, though, what
are your standards?
No comments:
Post a Comment