The sound effects in DQ were fantastic.
I don't normally take much note of sound effects, because they are
usually the type of standard effects you would expect in any game.
However, the sound effects in DQ further enhance the cartoon-like
fantasy nature of the game, appropriately exaggerated just the right
amount. The swipe of a sword felt a little bigger than you'd expect,
and the swoosh of a boomerang gave it a bold presence. The sound
effects even drew my eyes more quickly to the action, such as a
moment when my character blocked an incoming attack with his
shield—the “Konk!” sound caused me to notice his successful
deflection and made me want to see it again just because it all felt
so cool. The sounds of the monsters were equally exaggerated and very
distinct. Whether it was the sound of electronics and grinding gears
in a robotic chicken, the hollow, echoing laughter of evil clouds, or
the deep, bellowing thumps of enemy taiko-like drummers, everything
felt fun with distinct presence and personality. The background music
also has lots of character, and familiar DQ orchestral themes
returned along with some themes that were very effective for
establishing and enhancing the mood for a scene. The voice-acting was
excellent and embellished the text with character and nuance far
beyond the written word. People from different towns and status
levels in society even had different accents and expressions, which
further enhanced their fun caricatures. The sound design of DQXI made
the game even more enjoyable!
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