As I looked deeper into understanding
the minds of VN gamers, it became clear that some elements that are
common in RPG’s need to be shelved in a VN. One element that
doesn’t seem to appeal to VN players is random chance. Luck is a
portion of almost all RPG’s, and most RPG’s are about developing
your character over time through experience and leveling so that you
can begin to reduce the amount of luck needed to succeed and swing
things in your favor more often. However, in a VN, players don’t
want random number generation (RNG) to determine their fate—they
want their choices to make the difference. While I could argue that
choices in a strategy RPG like Solar Echoes are still determining the
ultimate course and level of success, a video game environment is
going to change that feeling somewhat. People won’t see the
mechanics going on behind the scenes, and RNG could be upsetting to
people who feel that they just want to get past the fight and get on
with the story. I’ve already mentioned in the past that some
tabletop RPG groups I’ve played with are totally uninterested in
combat and completely focused on story, so it’s easy to understand
this preference in VN gamers.
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