Dragon Quest XI: Echoes of an Elusive
Age is a beautiful game, and when I say that, I mean it is gorgeous
to look at. The cel-shaded art style immediately places everything in
an almost fairy-tale, fantasy setting. The colors are bright and
bold, but the textures and lighting feel oddly realistic. Although
the characters and monsters all have a cartoonish, anime-inspired
feel to them, this approach only served to enhance the immersive
quality of the fantasy game even further. I'll be honest, I spent a
lot of time just exploring, walking inside each house, looking behind
bushes and trees, and even climbing onto roofs for a better view of
the village. The game rewards exploration, too—I found little items
scattered about that would later help me on my journey. But visually,
this game enthralled and immersed me. There was so much attention to
detail, and even though some areas had no purpose at all, every last
corner was rendered with care as if the artists felt their portfolios
depended on it. Everything was so artistically consistent, too, that
I really felt transported into another world and I readily handed
over my suspension of disbelief, ready to buy myself a plot of land
in this world where I could someday retire. The User Interface had a
familiar style from previous games, and the items and equipment all
felt like they fit nicely in the game, with fun names such as
Buzzberries, Antidotal Herb, or Wakerobin. The ambiance was further
defined by the sound and voice acting...
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