One thing I’ve been struggling with
in the development of the visual novel for Solar Echoes is combat.
Although some VN’s have RPG combat systems in them, typically most
combat is handled very simplistically in a narrative style through a
few branching choices. When I was first dreaming up how I would
design this game, I had the idea to implement some form of the Solar
Echoes combat system, but as I learned more about what it would take
on the programming side, I became a lot more skeptical. Then, as I
played a few VN’s to familiarize myself with the genre, in addition
to reading what people were saying in forums and reviews, I realized
that the kind of people that play VN’s are in it for the story, not
the combat. Most didn’t mind combat scenarios, as long as they
didn’t disable story progression. Basically, VN gamers want their
story choices to determine the outcome, not the combat gameplay.
No comments:
Post a Comment