Although I don't have animated, talking
mouths, I do have expressions change for talking versus shouting, for
instance. One of the more time-consuming aspects to all this is the
process of making each frame, because if one character is talking and
then stops, I have to have just the mouth change. This requires me to
paste over the previous image with a new one, but I have to size it
perfectly so that the only thing that moves between frames is the
mouth itself. Once in a while there's a little jitter because I
didn't get the resize perfectly, but for the most part, I'd say I got
around 99% of them. Another difficulty involves a couple characters
that have non-symmetrical features. The reason this is a problem is
because sometimes I flip the image to face the opposite direction,
and a left facial tattoo ends up mirrored on the right side—it
looks like, even though the character is still facing you, the tattoo
flipped from one side of the face to the other. I recently caught
this and am doing a bunch of frames over. The main character, Zack,
has an earbud com unit that is kind of like a cyber-eye as well. I've
allowed this to happen on both sides when he talks, but for other
characters, I'm trying to have some symmetry. Altogether, this makes
for an arduous process when constructing each frame.
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