I don't like being the one to shut down
anyone's creativity, but in a few instances I've had to ask someone
to redesign something because it didn't follow with already
established Solar Echoes material. For instance, there is a very
powerful race of villains in Solar Echoes (specific information about
this race is only available to GM's in the Mission Controller's Guide
(MCG), since players shouldn't know this information outright.) One
mission writer wanted to use these villains in his mission, but when
I read his work, he had them making deals with and cooperating with
some of the character races. In the MCG, it describes this race as
believing themselves to be so superior to all other life that they
seek only to conquer other beings--they would never deign to even
speak with another alien race. I had to ask the author to rewrite
some of his mission based on this. Thankfully, he agreed to rewrite
those parts, and he was still very happy with how his mission turned
out in the end. In that instance, I imagine he was frustrated with me
and felt like his creativity was being hindered, but some things that
are already established in the Solar Echoes universe are integral to
its overall identity and storyline. If there aren't any standards to
follow and parameters to keep in mind when developing creatively for
an IP, the overall vision may very well suffer as a result. If you
have a vision for something, hold to it, and if others are working
with you on it, make sure that you can all agree on that vision.
Don't be afraid to protect your IP, because your vision will be
preserved and a clear identity will be established.
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