One thing that I have as a standard for
Solar Echoes is that it stays out of religion and politics. I want
Solar Echoes to be a game where all kinds of people with different
views feel that they can put their views aside, sit down together,
and have fun playing a game in an imaginary universe. I also want
Solar Echoes to be the kind of game that most parents are comfortable
with their kids playing. I designed the game for all ages, and it's
incredible to see 8-year old kids, college aged, the middle-aged, and
the elderly all sitting around a table together playing their
characters and having a great time together. I've witnessed this very
thing many times at numerous conventions. I keep profanity out of all
Solar Echoes products and advertising, and I don't push any social
agendas through the game. I want parents to be comfortable with their
kids playing Solar Echoes--so as long as they are ok with a game that
involves guns, they have little to worry about. The game is even set
up so as not to award killing (no experience points are given for
killing), but to award players for accomplishing specific mission
goals. Not to mention that players are on the side of the law as
Union Guard agents, trying to preserve the peace and stop criminals.
Considering all this, I sometimes run into situations with people
that have a different vision for what they want to do with Solar
Echoes.
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