Another
example of telling a story through an RPG is the short mission
included in the Explorer's Guide to Sa'mesh. Questions about cloning
are explored in the story, and players will experience a future where
cloning is legal. But what happens when illegal cloning operations
are conducted and cloning laws are violated? How will violators
bypass the laws, and what are the repercussions upon genetics if they
succeed? An RPG game is ultimately a story told by the players after
beyond dropped into a setting and plot, and what one group
experiences and gets out of the game might be different than what
another group experiences, depending on the choices they make. In the
end, though, I think RPG's produce very memorable experiences because
they involve player choices. This personalizes the story in ways that
other games can't, because in those games, rather than shape the
narrative, players are usually just along for the ride. That doesn't
mean good stories aren't told through other genres, but for me, at
least, the most lasting and fond memories are formed through the
experiences I had some control in shaping.
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