Games
can easily be considered as a conglomeration of various art forms. In
the case of video games, art, music, and creative writing are all
involved in the final product. Table top role-playing games (RPG) are
similar--though usually without music--but the main focus of these
games is the story telling. Whether it's the GM running the game or
the players acting out their characters, the experience of an RPG is
very story-driven. Game groups differ, of course, and some are more
interested in combat than others, but the RPG genre at its core
revolves around experiencing a story. This is why the RPG genre
provides me with endless excitement and creative fuel. I've played
RPG's most of my life, ever since I was first gifted the basic set
for Dungeons and Dragons back in 1980. Most of the video games I own
and have played the most are RPG's: I snatch then up almost as fast
as they are released, usually resulting in disappointment when
there's an RPG sale later and I realize I already own just about
everything offered on discount. When I started Solar Echoes, much of
the drive behind it for me was that I love writing stories, and the
sci-fi RPG was the perfect platform for it. All of the setting and
character info aside (though writing all that was extremely fun) the
actual missions are where I feel I can really start to tell a story.
I see the Solar Echoes universe as a framework upon which to hang
stories that are often related to events in our own reality.
No comments:
Post a Comment