I
always see something new each time I run Solar Echoes games, and this
weekend was no exception. When the players' team chased the smugglers
to a local starport, they had to figure out which terminal the
smugglers were using to load their starship with contraband. When
they located the smugglers, there were still a lot of civilians
walking around the terminal, so the players all tried to hide the
fact that they were Union Guard agents as they approached. One player
managed a very successful disguise check, and managed to get close to
the starship cargo bay without being noticed. When the other agents
were recognized and battle ensued (causing screaming civilians to run
in all directions), the disguised agent used the distraction as a
chance to slip onto the ship unseen, closing the cargo bay door
behind him. The smugglers were locked outside their ship and had to
face the other UG agents in battle, but then things took an
unexpected turn. One of the UG agents, who had left the group earlier
to warm up a UG starship, showed up on the scene in the starship and
started sending threatening messages to the smuggler's starship, not
knowing his own team-member was already aboard. Despite attempts at
communication, he decided to start firing missiles at the
starship...regardless of the potential damage to the starport and the
civilians. Local police quickly responded in their own starships, and
after giving the rogue UG agent an order to stand down and stop
firing (he refused), all of the police starships fired upon him and
he was destroyed. Other than that, the mission resolved nicely, but
that event was a sobering reminder that this is a game with real
consequences for actions. The players are, after all, supposed to be
working together on the side of the law.
No comments:
Post a Comment