After
the map was finished, I needed to design the NPC's (non-player
characters). These are the people that work at the bank and the
patrons that happen to be there for various banking needs. Since
NPC's are average civilians and not trained Union Guard agents like
the players' characters, they have lower ability scores for the most
part and far fewer skills. I focused on briefly describing what each
NPC was like in appearance and behavior. I also included backgrounds,
which are small pieces of info that can be noticed and revealed with
a successful skill check. Often, this information will give players
an edge in influencing and using an NPC, but sometimes, using that
information can backfire and create an unwanted reaction!
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