I’m
not sure if it’s because we’ve all become busier or if it’s
because technology has made things more convenient, but some gamers
have been opting for online play over sitting around a table
together. I remember how excited I was in 2002 when Neverwinter
Nights released on the PC—finally, there was a way to play Dungeons
and Dragons in a virtual environment with people online! I spent many
nights running adventures for players from all over the world, and
dedicated player groups would form and come back every week for
another episode of the adventure. I would spend hours programming the
adventure beforehand, laying out maps, pathing non-player character
actions, and setting up encounters, basically pre-scripting as much
as I could anticipate...
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