One
of the last stages of designing this mission has been introducing an
event track. These pre-scripted events need to occur to advance the
story. Without them, all I'd have is a realistic sandbox for players
to mess around in, but nothing to give them true purpose or
definitive goals. These events can prompt players who might have
deviated too far off track—this is a dynamic, open-ended game, and
being part of and shaping a larger story is much more gratifying to
players than aimlessly searching for a reason to be playing the game.
Each event presents characters with a situation they must react to,
and these events are designed to challenge the players in various
ways. For instance, the first main event in the upcoming heist
mission is when the bad guys burst into the bank and quickly take
control of the environment. Over the course of the game, I am excited
to see how players will take advantage of the bank robbers during
moments of oversight, finding strategic advantages, subtly creating
problems for the criminals, or even using clever words to talk their
way towards their goals. Look for “The Heist Stratagem” sometime
in the next few weeks, it's going to be fun!
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