Whether you prefer to consume stories through books, movies, video games, tv series, or all of the above, good writers are needed to make that medium successful. If good writers are migrating to a medium that is more lucrative, we may find less quality writing in other mediums. Ultimately, the good writers are usually going to go where they can make the best living, except for the rare outlier that insists on devotion to a particular medium regardless of the reward. Try and support everything, and you will not only encourage growth in various creative writing industries, you may also be surprised to find amazing stories just waiting for you in areas you never expected!
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Friday, February 28, 2020
Thursday, February 27, 2020
Storytelling (part 4)
Stories told through a TV series--which
often lasts for at least a season of 12 episodes--enables a
substantial amount of time to be devoted to plot and character
development. Viewers can choose their own pace with the ability to
watch entire seasons without interruption through streaming services
like Netflix, Hulu, or Amazon Prime. Some series last for multiple
seasons, such as Game of Thrones or The Walking Dead, which both
stretched beyond 9 seasons long. Writers for an ongoing TV series
have immense design space to work with, though they also must be
careful to keep developments consistent to maintain viewership. Fans
latch onto certain characters unexpectedly. Stray too far from
established canon or write a popular character out of existence, and
the resulting backlash from angry viewers might mean a writer has
written their last season.
Wednesday, February 26, 2020
Storytelling (part 3)
Video games are not taken as seriously
regarding writing quality and story content when compared with books,
movies, and TV series. However, this perspective is beginning to
change. Professional writers are being paid well by video game
companies and have also realized that video games involve an even
more dynamic method of storytelling than traditional mediums. Stories
in video games often involve player choice, which requires a writer
to consider alternate outcomes and write multiple branching paths for
a storyline, such as in a role-playing game or visual novel. Other
video games have linear storylines, but the length of a typical video
game--sometimes requiring 30 to 60 hours to complete--allows much
more time to be devoted to character development. As a result, video
games often have some of the most memorable characters, evoking a
more powerful emotional impact and response in those who spent so
much time in the game with them.
Tuesday, February 25, 2020
Storytelling (part 2)
I’ve always been a big fan of movies,
and my wife can tell you that I’ve certainly seen far too many.
Over the years, though, I’ve found myself gravitating to movies
less and less, not only because I think the quality may have dipped,
I also think that the average movie length of 2 hours really
compresses a story and limits character development. We’ve all seen
movies based on books we’ve read, and to this day, I have never
heard anyone say that the movie was better than the book—movies
always have to leave out material and nuances in order to fit the
book content into about 2 hours. It is quite possible that I’ve
been somewhat spoiled by watching various TV series, with stories and
characters developed over an entire season of 12+ hours. However,
sometimes I absolutely prefer watching a movie instead, because I
enjoy having everything resolved by the end of the experience, rather
than have to devote more hours to find out what happens. Movies don’t
necessarily lack in substance, either—sometimes a short movie can
convey powerful character development and deliver a story that you
will never forget. The recent film, “Parasite,” is a fantastic
movie that impacted me deeply, and was a great reminder to me that
films will always remain a powerful way to tell a story.
Monday, February 24, 2020
Storytelling (part 1)
How are we consuming stories these
days? Reading a good book used to be the only way to experience a
great story, but that has changed. Books are still as popular as
ever, but we now have other forms of entertainment through which we
can experience an amazing story. Successful movies, TV Series, and
video games usually involved well-developed stories, and though not
all cases of success in those mediums involved a solid story, it is
likely that you were most impacted by those that did. Storytelling
has taken on many forms, yes, but whatever the method of delivery, a
good story will stay with you and create a mental landmark in your
life. I still remember where I was in life when finishing my
favorite books, who I talked excitedly with after watching my
favorite movies, and how I stared at the screen in shock during a
major plot twist in a video game I played. Good stories generate an
experience that lives with us, almost as if we had been there,
experiencing it ourselves. But what type of method do you prefer to
experience stories through? Is it a book, a movie, a TV show, or a
video game?
Friday, February 21, 2020
Entertainment in 2020 (part 5)
What else might become a thing of the
past? Movie theaters are still around, despite the many naysayers who
predict the theater industry will end. Going to the movies does
remain an activity that still draws enough interest to persist, but a
large portion of the movie-going populance these days seems to be
teenagers who just want to get out of the house and see their
friends. Home theaters have all but replaced the need to visit the
theater, and the incentive is becoming even smaller as new releases
find their way to streaming services only a few months after release
in the theaters. A good portion (around 12%) of theater revenue is
generated by teens, so higher ticket prices is not the way to go with
a population that works only a few hours a week at minimum wage.
Thankfully, the largest (around 25%) demographic that attends movies
is ages 25-39, but statistics show that they are spending less
discretionary income on the movies, attending an average of 4 times a
year. Despite all this, though, movie theaters have been doing better
since a huge dip in 2015, and projections have them doing even better
in 2025. Perhaps the movie theater will survive this era of
convenient and affordable digital access? It's fought through slumps
before, but lets hope they'll use substance in their films to draw us
instead of gimmicks...nobody loves the 3D glasses.
Thursday, February 20, 2020
Entertainment in 2020 (part 4)
What is being left behind to become a
thing of the past? We all watched as Blockbuster Video wimpered into
obsolescence, but what is next? Gamestop, sadly, is very likely to be
on its way out, because after the next (and last?) console release,
what would you buy at Gamestop? I remember when people were saying
Gamestop was doomed back in 2013, that digital gaming was going to
destroy Gamestop just like online movies had destroyed Blockbuster,
but it was too soon—there was still life left in the retailer,
because the PS4 and Xbox 360 were coming. I'm not much of a day
trader, and I wish I'd put a lot more money in than I did, but I
bought some of their stock when it was hovering around $23 a share,
and after the console release, the stock shot up to $54. I sold it
all, suspecting it wouldn't last, and only a few months after the
console boom, the stock prices started falling, after a peak around
$56. Today, it's selling for $4 a share. This is very sad, because I
love visiting Gamestop, talking with the employees about games, and
physically browsing through their video game inventory. However, some
things--like the newspaper--just can't compete with the convenience
of digital offerings.
Wednesday, February 19, 2020
Entertainment in 2020 (part 3)
Are you on Netflix? Hulu? Amazon Prime?
Disney +? The list is ever expanding, and it is likely to continue,
as these companies strive to create their own high quality exclusive
content to attract subscribers. Monthly subscription fees for
streaming TV are quickly replacing cable and satellite TV, with the
capability of being viewed easily through any of your devices. Much
cheaper than those expensive cable bills, available anywhere with
internet access, totally commercial-free, and the availability of
entire seasons to watch any time you choose, the new era of TV has
arrived, and we're definitely not going back. What's next? It could
be a dark future, because those advertisers always seem to find a
way!
Tuesday, February 18, 2020
Entertainment in 2020 (part 2)
2020 may mark the last year we'll see
new gaming consoles enter the market, but it's going to be a great
year, with the arrival of the new Playstation 5 and Xbox Series X
(and maybe something from Nintendo?) Gaming consoles have been around
for 4 solid decades, but it is looking less and less likely that they
will continue to be necessary in the future. Google's Stadia is
unfortunately going to create an entirely different landscape, where
online game streaming replaces the need for a console entirely. Sony
and Microsoft are actually teaming up to combine their own resources
to compete with Stadia, creating their own joint online gaming
service. Soon, we will be streaming games on our TV's, with only the
controllers remaining as the single piece of gaming hardware that
survives into the future.
Monday, February 17, 2020
Entertainment in 2020 (part 1)
It's 2020, so what should we expect for
the future of entertainment? Virtual Reality (VR) and Altered Reality
(AR), together often referred to as Mixed reality (MR), will be a
large part of the future of entertainment. As headsets become
cheaper, smaller, and more portable, without that annoying cable
attached. It won't be long before a simple pair of glasses will
enable you to see AR in your daily life, and I imagine that we will
be walking through a grocery store seeing special deals and animated
ads flashing before our eyes. Think about games like Pokemon Go and
how AR is used to bring video game characters “into” our real
world, and I imagine this technology will only go further, with
movies no longer being events we go to a theater to see. We very well
might congregate with others at a particular location to experience
the movie in the world around us.
Friday, February 14, 2020
How to Build a Game (part 5/5)
Game design is a very complicated process and there are so many steps along the way that it is incredibly daunting if you fully understand what you’re getting into. In some ways, it might be best to not know everything that will be involved when you begin, because otherwise, you might not even try and take that first step. Once you’ve begun and started formulating your ideas, though, you do need to start mapping out what you’re going to need, what you’ll be doing, what resources you’ll have available to you, and what your budget will be. For me, when I began working on my visual novel, I knew that I could write the story and compose the music myself. I found a program that would enable me to construct the game with minimal coding (because I lack experience in that area), and I began hunting for artists that had a style that fit with my vision of the game. I plotted out the very minimum number of art backgrounds I’d need for my game based on the story I’d imagined in my mind, and then started emailing those artists for their rates and availability. Eventually, agreements were made for certain scenes and the artwork began while I worked on the story and music compositions. Along the way, I tried my best to keep the story and the branching story paths contained within the parameters I’d set for myself, but I’ll admit, there were a few extra scenes I really wanted that I ended up commissioning from the artists in addition to the artwork I’d planned for at the beginning. Thankfully, everything has been coming together, and I recently finished the demo for The Star Legation. Now I just need to finish the other 95% of the game! My last recommendation to game designers is this: do your best to maintain your vision, and believe in it. When you believe in your work, others might, too!
Thursday, February 13, 2020
How to Build a Game (part 4/5)
Innovation in your game design doesn’t
necessarily have to involve breaking traditions of that genre, though
if you are willing to go that route and take the risks, it can
definitely make your game stand out. Innovation can also exist within
a genre and its traditions through the subject matter or characters.
As a random example, I don’t think there are currently any RPG’s
about playing as an accountant or bank teller, but who knows, maybe
someone will find a way to make an interesting game with characters
in those professions. Even if all the standard RPG game mechanics
were still present, the setting and characters—and consequently,
the storyline—would be unusual enough to possibly gain the
curiosity of gamers. The point is that something needs to make your
game stand out, because you should be asking yourself this question
from the very beginning: Why would people buy my game instead of
other, similar games? However, one of the biggest challenges when
trying to innovate is not to do it just to be able to claim you were
innovative. In any creative profession, it is often easy to identify
when a person has a genuine, unique idea and when something has been
entirely contrived. Whether you break traditions through a unique
story, setting, characters, or by altering traditional gameplay
within a genre, remember that you really need to be a believer in
those changes and put a lot of thought into the new design.
Otherwise, it won’t be long before you’ll be called out on it in
game reviews.
Wednesday, February 12, 2020
How to Build a Game (part 3/5)
Staying within the traditional design
of a particular genre is fine if you like that tradition. It allows
you to move forward with game elements that you are more excited
about, whether it be programming your spin on gameplay or telling the
story you want to tell. If you’re writing a video game RPG and
intend to follow the conventions of that genre, then your story, your
characters, and the battle gameplay will really have to shine to gain
interest. It is vitally important, however, that you consider your
target audience. If you just want to write the game because it’s
what YOU like, then you may end up with a vanity project that is not
incredibly marketable—it might only appeal to the people that
happen to share your exact interest. It is of course important to
make a game that you would like to play yourself, but it also has to
be marketable to as many others as possible. Try to tap into what
your potential audience might be interested in, and then give them
that without compromising too much on your own vision. One danger to
following all of the traditions of a genre, however, is that there
are many, many others who are doing the exact same thing. All of
these designers are relying on other elements to capture gamer
interest in a very competitive market, whether it is through
expensive production, attractive character art, impressive
soundtracks and voice acting, or aggressive marketing. If you don’t
think you can compete with any of this enough to be noticed, then you
need your audience to see something unique in what you’re doing.
Tuesday, February 11, 2020
How to Build a Game (part 2/5)
Now that you’ve decided on what type
of game you want to make, it’s a good idea to ask yourself what it
is you like and dislike about this type of genre. The list of likes
might be elements you want to include in your game, or even expand
upon. The dislikes could be a little more difficult to address,
however, because they might be tenets of that genre—traditions that
every game designer before you has more or less followed. If you
dislike a game element enough to try and change it, be prepared to
spend a lot of time trying out new things, challenging paradigms, and
doing lots and lots of beta testing. Because it’s very unlikely
that any innovation you developed will nicely snap into place—it
will cause problems, at least at first. The problems your innovation
generates might be so significant that they could destroy your
enthusiasm for continuing. Or, you might like your innovation but,
because it’s so different, might be too “outside of the box”
for other gamers who prefer a more traditional approach. Often,
people fall back to traditional design because it’s tried and
true—it’s been tested, it works, and it’s easy to move forward
with your game design if you stay inside the lines. Is that what you
want, and is it necessarily a bad thing?
Monday, February 10, 2020
How to Build a Game (part 1/5)
Whether you are are an aspiring video
game developer, a board game designer, or a tabletop RPG designer,
the first question is often the hardest to answer. Where do you
start? The options are overwhelming, and can cripple you as you sift
through the possibilities. There are some development tools available
to game designers that will help you narrow it down, such as the
video game design program, Unity. As you explore Unity, you’ll see
templates available for a variety of different video game genres.
First Person Shooter, RTS, or RPG? 2D platformer, or 3D space
shooter? The designers of the Unity program know that the first step
you need to take in any type of game design is to decide what type of
game you want to make. Deciding on parameters is a crucial step,
because having limitations will keep you focused. Endless options are
the enemy of the creative mind, though it might seem counterintuitive
to suggest this. Think of it this way: if you were told to write a
music composition and were given every note to use, you’ll
immediately want to narrow things down a little and make some
decisions. Should it be in a major key, a minor, or something else?
What type of meter do you want to use? What style do you want to
write in? Game designers need to make the same types of decisions
before starting in order to begin producing something cohesive.
Friday, February 7, 2020
Social or Antisocial Tech? (part 5)
So, researchers, sound the alarm if you
want to, and try to raise awareness of the social dangers technology
will cause us. It never hurts to be wary. I do understand that
sometimes sitting at the dinner table with family and everyone is
looking at their phones can be a bad sign, but all it takes is a
little decency to put those phones down when somebody decides they
want to say something. It is natural to have a lull in conversation
even among close family, and I don't think there's anything wrong
with picking up a smartphone to check messages or browse online if
you're bored. But like anything else--it doesn't matter what you're
doing—we just need to have the common sense to prioritize others
over ourselves and to look up from those phones when they want to
interact with us. None of us are going to be around forever, so we
shouldn't miss the opportunities we have to talk with each other. As
long as we're communicating—and this depends on how we manage
it--technology might actually be a bridge, not an obstacle.
Thursday, February 6, 2020
Social or Antisocial Tech? (part 4)
Technology has also allowed us to
connect more quickly and freelywith each other than before. Facetime,
Skype, and other video chat platforms allow for people to connect and
talk through a smartphone, computer, or TV screen. My daughter has
performed violin music for my parents over an online chat session,
which is a great way for our families to connect despite living at
opposite ends of the U.S. I use videochat to conduct business as
well, and have good conversations with my clients regularly as if
they are right in the room with me. Texting, snapchat, and even
messaging through Twitter have also connected us more, and though
Elon Musk asserts that we are already cyborgs—communicating with
each other through typed text more than the spoken word—it is far
more efficient than making a phone call, waiting for an answer,
leaving a message, and then waiting for a call back, which usually
comes at the most inopportune moments. Texting can be done instantly
no matter where you are or what you're doing, can be read whenever
its convenient, and rarely take more than a few moments to respond
quickly. I've interacted more with my teenage daughter with texting
throughout the day than I'd normally be able to interact with
her—sometimes I get home from work so late she's already asleep and
I've barely talked with her the entire day. We have fun, sharing
stories, funny emojis and memes, and just being a part of
each-other's daily life.
Wednesday, February 5, 2020
Social or Antisocial Tech? (part 3)
Another way that technology has
improved my social interaction is through online gaming. I'll admit,
I'm not much of an online gamer because I enjoy the solitude of
single player games after a long day at work talking with people.
But, I do enjoy meeting with a few online friends to play a game
together that we both enjoy, chatting about life while playing at the
same time. I'd be surprised if some of you said you'd never secretly
played a video game during a phone conversation with someone, so it's
not much different talking during an online game session. People
rarely choose to gather just to talk, but the excuse of a shared
activity often brings out the best conversations. Amateur games of
golf aren't usually about the sport as much as they are about the
social experience of walking around together outside, so just like
any other hobby, indoor or outdoor, online multiplayer games are a
great reason to get together and socialize. Plus, they're a lot more
affordable as hobbies than something like golf, they are unaffected
by weather, and they require zero travel time. Online games are a
perfect choice for someone like me who hates driving and being
outdoors!
Tuesday, February 4, 2020
Social or Antisocial Tech? (part 2)
While it is certainly true that I make
fewer phone calls from home than I used to, the fact that I can carry
my smartphone with me and talk anywhere has actually improved my
relationships with friends and family. Life is so busy these days,
with work plus family to take care of at home, it becomes less and
less practical to set aside time to sit down at home and pick up the
phone to call and talk to a family member or a friend. They're often
just as busy as I am, so finding a time to set aside to just talk can
be difficult. For me, the best time to talk is during my long
commutes to and from work, and I often call friends or family during
these times. It's a great time to catch up, and I don't feel
impatient or hurried with the conversations, because there's nothing
else I can run off to do if I'm sitting in busy traffic. My
relationship with parents and close friends has improved a lot over
the years thanks to smartphones—I'll call and talk with them
several times a week instead of letting weeks elapse before making
the time to sit down for a landline conversation at home. I don't
even have a landline anymore, either...do you?
Monday, February 3, 2020
Social or Antisocial Tech? (part 1)
Is technology making us anti-social?
This question is being asked more and more lately, and researchers
have been saying yes, it does. Yet in my experience, I believe the
opposite is true, and I don't think my life is that different from
yours. Researchers assert that with portable computers and
smartphones, we are connecting more often with people in the virtual
world, but we communicate much less with people in the real world. I
won't argue that there are definitely some people that have an actual
problem and are too invested in their devices, neglecting real-world
relationships to a degree that is unhealthy. But there will always be
outliers in every situation—those examples are certainly not
something to panic over. As social communication through technology
has advanced over the years, I've actually found it to enhance my
relationships with people in the real world, rather than hurt them...
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