Recent reports have shown that over
recent years, one of the main trends we're seeing in the streaming
music economy is that songs have been getting shorter. People are
writing songs differently. In the past, you would be paid if you sold
an album, but with the streaming economy, more songs can be streamed
at a time, so albums are being packed with shorter songs. Why?
Because now payment occurs for every song listened to, rather than
for an entire album. What incentive is there for a songwriter to
write longer songs, if it means less frequent payments? As a result,
the average song length has dipped by 30 seconds. Translate that to
the game industry, and we will be seeing shorter games and lower
quality overall. Developers and publishers have much less incentive
to put effort into their products because they'll be paid if their
game is played even a little. Investing years of effort and money
into massive games with impressive quality may soon be a thing of the
past, because for much less time and money, a shorter, simpler game
can feed this generation of attention-deficient gamers that quickly
lose interest and move on to the next shiny new product. Ask
yourself, when was the last time you actually finished a 60-hour game
from a major game publisher? Quick fixes from mobile app-type games
may become the future landscape of gaming in the cloud.
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Friday, May 31, 2019
Thursday, May 30, 2019
The Impact of Cloud Gaming
The music industry casts a foreboding
cloud upon the future of gaming. Yes, we will be freed from expensive
console devices, will no longer need to make room on our shelves for
physical copies of games, and we will be able to jump online and play
something new as soon as it releases without waiting on it to
download. However, all of this comes with a price, and honestly, it's
not a price I'm looking forward to paying. Think about a few things
you've already experienced: no longer can you really “own”
software like Photoshop or Adobe—most companies require you to pay
a monthly subscription fee to use their product. Cloud gaming
services are designed to siphon a monthly fee from you, and if you
lapse in payments, you no longer have access to any of the content.
Of course, we're already accustomed to this with Netflix, Spotify,
and other online entertainment services, so no problem, right? But
take a closer look at services like this and see what is going on
being the scenes, regarding the content quality and the incentives to
developers and publishers. We should all be prepared for a dip in
quality...
Wednesday, May 29, 2019
Cloud Gaming
You may worry about the Sony/Microsoft
deal to compete in the cloud gaming space and suspect we will soon be
seeing an X-Station or a Playbox console merger, but it is doubtful
the console market will continue much longer. With more and more
people getting high speed internet connections, cloud gaming will
eventually usurp the rule of gaming consoles, eventually rendering
them extinct. Although things are nowhere near established enough to
negatively affect the next cycle of consoles (Playstation 5 and
Xbox2???...how confusing!) it is looking like the game industry is
moving to the cloud. Google's approach to sell a proprietary game
controller is what we will likely be seeing from companies like Sony
and Microsoft after the next console generation. But what does cloud
gaming mean for the rest of us? If the music industry is any
indication of the future of gaming, then there are some positives and
negatives we should be prepared for...
Tuesday, May 28, 2019
Google Enters the Game Industry
The idea of streaming games is nothing
new—both Sony and Microsoft have been doing it for years already,
with Sony's Playstation Now service and Microsoft's Project xCloud.
Google plans to launch its own cloud gaming service called Stadia,
streaming video games in 4K resolution at 60 frames per second with
support for high-dynamic-range. This will be available globally
through Google's data centers using the Google Chrome web browser.
The service will be integrated with YouTube, allowing all viewers of
Stadia to launch a game on the service at the same save-state as the
streamer. Although the service is compatible with HID class USB
controllers, Google has designed a proprietary controller with direct
Wi-fi linkage to data centers that will be available with Stadia's
launch in late 2019. Sony's Playstation Now cloud gaming service has
not been very successful, with only 700,000 paying subscribers and
frequent complaints about choppy connectivity. It has been said that
if you aren't spending billions of dollars on data centers every
year, you can't keep up with the growing cloud environment. Sony's
home-grown service is not robust enough to compete, so combining
forces with Microsoft might be the key to competing with Google's
infrastructure.
Monday, May 27, 2019
Sony allies with...Microsoft?!
A lot of people in the gaming industry
were shocked last week, when it was revealed that Sony has made a
deal to partner with Microsoft! Even employees in Sony's Playstation
division were surprised at the news, unaware of the deal that had
been made. Why would these two rivals partner over anything?
Microsoft has been Sony's main competitor for over almost two decades
with the Xbox gaming console, and even though Sony has gained the
upperhand with its Playstation 4, Microsoft is still a worthy
arch-nemesis. Remember the hard-fought battle for Sony's Blu-ray
format over Microsoft's HD-DVD? When have these two companies ever
gotten along together? However, as soon as I heard news of this
partnership, I had a very strong suspicion as to why--I remembered
the disturbing whispers that have been going around recently about
Google's plans to enter the gaming industry. What is Google planning
that has enemies like Sony and Microsoft so scared that they're
willing to form an alliance?
Friday, May 24, 2019
Screenshots, Kickstarter, and Subscription
On the www.StarLegation.com
website, you'll see at the top and again at the very bottom a button
to subscribe. This only collects your email address and name, and
sends it to the mailchimp program I'm using to better manage group
emails. If you're interested in updates and insider details on the
development process with images and info not shared on social media,
please subscribe—I'll send out an update about once a month. On the
webpage itself, I plan to include a few more screenshots from the
game once the programming process is fully underway. Right now, I've
been running many test programs to experiment with animation, settle
on my UI, sizing, and even to make a small beta test of one scene
that a few people have played. At the very bottom of the webpage,
you'll notice a colorful planet horizon with the Kickstarter logo. I
will post the exact start date and time of the Kickstarter campaign
for the Star Legation visual novel, once I have it. However,
subscribers will be the very first to know, so they can seize any of
the limited backer awards that will be available at the start of the
campaign before anyone else fills those spots. So please, consider
subscribing!
Thursday, May 23, 2019
Character Gallery and Game Features
As you can see on the Star Legation
webpage, there are 9 character portraits displayed, which you can
click to magnify so their data profiles can be read. The art for some
characters is not yet complete, so this will be updated, but some
will not be in updated in order to avoid game spoilers. Information
about character personalities is included in the profiles, in
addition to details about a character's race, age, occupation, and a
personal quote. A friend of mine thought the information for the Omul
was an error, but if you play the game, you'll understand. There are
many insights into each race and culture in the visual novel story,
and the Solar Echoes universe will be explored in more depth. Even
seasoned fans of the Solar Echoes RPG will learn new things, but they
will also find some hidden “Easter Egg” references in the story
and in the artwork itself! There are a number of other exciting
details included in the Game Features section. Please let me know if
you have any questions or comments!
Wednesday, May 22, 2019
Diplomacy in Star Legation?
Yes, the Star Legation is intended to
be a purely peaceful, diplomatic mission, and in some cases it will
be. However, keep in mind that several of the aliens are at war with
each other, and you must travel into their territories and talk to
their leaders. You'll need to convince each alien leader to send a
representative from their race with you to be a part of the
Interstellar Union. Diplomacy will be a part of the visual novel
game, but there will be a number of situations that involve starship
combat and personal combat, depending on your choices in the game.
Peace is rarely won without some conflict, but battle will only be a
part of the game. Most of the time, you will need to be managing the
relationships of your alien crew members. Each new legate
(representative) that joins your crew will throw a different dynamic
into the mix. Keep in mind that your choices will affect the way each
of your crew feels about you, which can have an endgame effect!
Tuesday, May 21, 2019
Why “Star Legation?”
Some have asked me this question, and I
know “legation” is not a common or well-known word. I chose it
for several reasons, one of course being that I needed a unique name
for the game. The other reason I chose legation is that it perfectly
describes the purpose of the group of characters journeying across
the stars. If you haven't already looked it up, a legation is defined
like this:
- The act of sending a legate
- A diplomatic mission in a foreign country-The diplomatic minister and staff of such a mission.
As you can read in the “Story”
section of the page, this all takes place during a difficult time
when the different alien races are discovering each other. Two of the
races—the Reln and Humans—agree that an Interstellar Union (ISU)
must be formed to facilitate peace and trade among all the races. The
Reln and Humans both select one person to represent them in a
legation. That legation must journey across the universe into alien
territory and extend the invitation to the other races, collecting a
representative from each before returning to form the ISU.
Monday, May 20, 2019
Visual Novel Title Announcement!
I know I've been talking about a “scifi
visual novel based on Solar Echoes” for months, and have even
referred to it a few times as “SEVN” (Solar Echoes Visual Novel.)
I've had the final title ready for a long time, but I needed to
secure a domain and get a webpage built, and to do that, I needed
enough artwork from my artists to put something good together. Well,
the webpage is finally done! I'd like to thank the artists who have
been hard at work and are still producing more content for the game.
These include character artist John Fell, background artist Alexis
Rill, CG artist Aeghite, and starship/spacescape artist Lee Madison.
I'd also like to thank Julia Baldini for her assistance with the
webpage process—she helped me out of a few frustrating dilemmas I
had when building the webpage using Word Press. I've finally finished
the site, so I'm ready to reveal the name of the game...
The Solar Echoes Visual Novel is called
The Star Legation! Visit the new site at
Saturday, May 18, 2019
Vorpal Board only 8 days left!
I wanted to mention that Vorpal Board has only 8 days left on Kickstarter, and is only a little more than halfway to its goal. If you've never used Kickstarter to fund something, it works like this: you pledge a certain amount of money for whatever rewards are being offered, and Kickstarter takes your credit card number. However, they don't charge your card unless the campaign reaches its goal by the final date. May 26 is the final date for Vorpal Board, and they really could use your help getting to their goal.
I'm mentioning all this because whenever I've been at conventions selling Solar Echoes, the most common response I get is that people can't physically get together with their friends to play tabletop games anymore—people live too far away, nobody wants to deal with traffic, it's hard to coordinate all this, etc. Vorpal Board solves that, because gaming from your home is far easier for everyone. The experience of playing a boardgame or RPG using the #VorpalBoard system is almost as authentic as sitting in the same room, the only difference being that one person has the boardgame and Vorpal Board system, while everyone else joins in through the app (for free!) The owner of the system only pays $5/month to use the app. Everyone joining the game plays for free. Please consider supporting Vorpal Board. I'm not getting anything out of mentioning this—I have nothing invested in the system, but I have put in my pledge on Kickstarter. I just really believe in this product and it's something I've wanted for a long time. I have friends I want to game with that live in other parts of the country (and a few international friends, too), so Vorpal Board is the perfect solution. I really hope this system gets the necessary funding to hit the market!
Remember, there are only 8 days left!
Friday, May 17, 2019
Vorpal Board Battle Report (part 5)
Today I'm wrapping up the battle report
from last Saturday's Solar Echoes demo on Vorpal Board.
At the end of the warehouse skirmish, 2
of the 3 thugs were defeated but the gang leader escaped in a
skimcar. The gun running Reln, Mikan, was cowering in an office he'd
locked himself into, so, after healing up, Andrea's Reln began to try
to talk him down. She made solid progress using her Persuasion skill,
choosing a careful diplomatic approach to raise Mikan's posture. She
also used her Fast Talker talent, giving her the bonus she needed to
counter the Reln's natural Influence ability. At one point, Mike's
Omul made a Resourcefulness check and came up with a good idea, but
when he voiced this in front of Mikan, he had to make a Persuasion
check. As good as the idea was, it didn't survive the Omul's low
Influence ability, so the check failed. In the end, though, Andrea's
Reln was able to finally convince Mikan to surrender information to
them, and their mission ended with a partial success. Partial,
because the gang leader had escaped with a car loaded up with the
illegal weapons!
Overall, I think the game went really
well, and I was impressed with how James handled GMing, especially
considering it was his first time! Though everything started a bit
slow as the players acclimated to the game system, they all got the
hang of it and it started to flow as they became immersed in the
scenario. One thing that new players of Solar Echoes don't usually
notice at first is how crucial it is to work as a team, and though
these new players did that well in most circumstances, they didn't
help each other out with injuries, which really dropped the
effectiveness of the team for a while. Despite this, however, both
players were able to use their characters in different ways
throughout the game, and at the end, I think they all had fun. Here
are their comments when James asked his players what they thought of
the game at the end:
Thursday, May 16, 2019
Vorpal Board Battle Report (part 4)
It was great seeing the players really engage with the Solar Echoes game. They quickly became involved in the action as the unfamiliar rules of Solar Echoes and the interface of Vorpal Board melted away to a focus on game events. As the game progressed Saturday night, the team debated about how best to enter the warehouse. Mike decided that his Omul would climb to the roof and enter the air ventilation system, while Andrea prepared her Reln to enter through the side door. The Omul moved into position above one of the air vents and saw a gang of thugs gathered around a table full of high-powered assualt rifles. When Andrea's Reln tried to sneak into the building, however, she failed her stealth check and the Reln gun dealer—the mission target for capture—pointed and exclaimed that they had an opportunity to test the guns for target practice. Mike's Omul then threw a tear gas grenade down among the group as Andrea's Reln ran for cover behind a nearby crate. She shot at the thugs from cover, and though most missed her as they returned fire, one of them was able to hit her with his rifle, immediately putting her in critical condition. The thugs spread out across the warehouse to various points of cover, and Mike's Omul dropped down near one of them to attack with his katana. Find out the conclusion to the mission tomorrow!
Wednesday, May 15, 2019
Vorpal Board Battle Report (part 3)
One of the things I really liked about
watching a Vorpal Board session was seeing how the original pieces of
the game were used. Solar Echoes has a very tactile sense to it,
because players are actively moving their pieces around the map
strategically. The Vorpal Board system displayed the physical map and
miniatures with stills from a smartphone camera that were refreshed
every 5 seconds, so nothing was missed at all. Remote players could
watch this and use their cursors to point out where they wanted their
miniature to move. The GM (and the Vorpal Board host that managed the
physical map and miniatures) would then move the miniatures
accordingly. I really like this aspect of the system, because it's
just like sitting around a table playing a board game or RPG. There
are no fancy computer graphics or effects involved that distract you
or make you feel like you're playing a video game rendition of your
favorite board game. And the whole system leaves everything up to
your own imagination, just like the experience of playing a tabletop
game. I already made my pledge to the Vorpal Board Kickstarter, and I
really hope they meet your goal, but they really need your help, with
less than 2 weeks to go. If the Vorpal Board system sounds like
something you'd enjoy, please consider supporting their Kickstarter,
here:
Tuesday, May 14, 2019
Vorpal Board Battle Report (part 2)
It was cool seeing the dice displayed
on screen with Vorpal Board. The Solar Echoes dice-rolling system is
easy to understand, but difficult to program, so the ease of Vorpal
Board allowed players to simply choose the type and number of dice
they were rolling and do the calculations themselves.
To continue from yesterday, once Mike's
Omul character detected the robot and identified it with his Robot ID
talent, the team decided to circle around the other side to avoid it.
However, when they were about midway there, the robot patrolled
around the corner, coming straight at them! (28:45) It gave them a
warning to leave, aiming its stun gun, so Andrea moved her Reln back
to the safety of their vehicle while Mike decided to pull out an EMP
grenade. The robot noticed the weapon, and retracted its stun gun,
replacing it with a sub-machine gun! (39:00) It's a dangerous move to
pull out a weapon in front of a security robot, but our Omul hero
handled the situation well, making sure he could sidestep behind a
wall after throwing his EMP grenade. Thankfully, he was fast enough
to avoid the barrage of bullets, and the grenade exploded, doing
double damage to the robot. But the robot was still up. Andrea
decided to start the car and manuever it into a position where she
could shine the high beams on the robot, and as a result, the robot
suffered -1 to it's attack against her partner, Mike's Omul. Mike
attacked with his Phoenix Pistol and shot the robot, but with the
robot's armor, he only managed 2 points of damage. However, the robot
was starting to spark and flame, so the team was encouraged that they
had almost defeated the drone! Mike fired again with his pistol and
hit, but it was Andrea's aimed shot from her rifle that brought the
mechanized terror down. (1:06:10) Find out what happens tomorrow! (or
watch the video)
Monday, May 13, 2019
Vorpal Board Battle Report (part 1)
If you missed the Solar Echoes demo
game last Saturday night at 9pm, you can watch it at youtube here:
https://www.youtube.com/watch?v=0RrqtXQLq-0&feature=youtu.be
It was so cool seeing how the Vorpal
Board online gaming system allowed them to use the actual game
pieces, including the map, miniatures, and scanned phase cards! The
system allowed for the two remote players, Andrea and Mike, to use
their cursors to indicate where they wanted to move on the map, and
James would update the positions of their miniatures.
It was also a lot of fun watching the
Vorpal Board creator, James, GMing Solar Echoes for the first time
for two players that had also never played it before (and one of
them, Andrea, had never played an RPG, either!) James was
well-prepared with the rules and understood how to keep the game
moving, and though it took some time for the players to acclimate to
the new system, they eventually started to get a good feel for it,
especially once they entered the warehouse around 1:15:30 into the
game. Prior to that, though, they managed to deal with an aggressive
security robot that was patrolling the perimeter outside. When they
first saw it in front of the warehouse, they were able to view it
while remaining unseen using stealth. Mike used his Robot ID talent and recognized the model, realizing that it could move extremely fast with a sprint and that it had a weakness to light shining directly on its sensors. What will the team do with this information? Watch the video, or find out in tomorrow's battle analysis!
Friday, May 10, 2019
Vorpal Board Designer Interview (part 5)
Vorpal Board is streaming a Solar Echoes game this Saturday (5/11) at 9pm, EST! I hope to see you there at: https://www.twitch.tv/VorpalBoard
Q: I understand you have a Kickstarter campaign now. What does that involve?
A: The Kickstarter campaign began April 22nd and will run for 30 days. We are offering two main pledge levels. The first level is $75 plus shipping to get 1 year of hosting account access (planned at $5 per month post Kickstarter) and our smartphone mounting arm. The second level is $125 plus shipping to get 1 year of service, the mounting arm, and the card scanning box. We will also be offering a Kickstarter exclusive lifetime access option for an additional $100 for either tier. We are looking to raise $50,000 on Kickstarter which will allow us to purchase materials in a quantity that allows us to get started on production of the mounting arm and card scanning box.
EDIT: A new pledge tier of $39 includes the phone mounting arm and 3 months of hosting subscription.
Thursday, May 9, 2019
Vorpal Board Designer Interview (part 4)
Vorpal Board is streaming a Solar
Echoes game this Saturday (5/11) at 9pm, EST! I hope to see you there
at: https://www.twitch.tv/VorpalBoard
Q: I'm very excited that you've chosen
Solar Echoes as one of the games you'll feature in a streaming
demonstration of Vorpal Board. How well does it play using Vorpal
Board?
A: Solar Echoes plays very will on
Vorpal Board. When running a Solar Echoes game, you only need to have
the 3 cards per player and those can be pre-scanned. This means that
players who wanted to use Vorpal Board to play Solar Echoes would
only need a single smartphone. The method that we stream the
tabletop (using high resolution photos instead of video) means that
players can zoom in closely to see the miniatures and whatever
scenery/terrain is being used by the host. The heart of the game is
of course in the player interactions as well as the speed of play and
our embedded video chat for all players means that interaction
between the GM and players is seamless.
Wednesday, May 8, 2019
Vorpal Board Designer Interview (part 3)
Q: If I wanted to use Vorpal Board to
play board games online with friends, what do I need? How much would
my friends and I have to invest to use your system?
A: We generally think of users of the
system as either hosts or guests. Hosts are the ones that will have
the physical game present and the guests will join into the host’s
game session. To get started, the host will need at least one
smartphone to stream the tabletop, a mounting arm to mount the
smartphone above the table, a browser capable device to show the
virtual board and the video chat windows, and a hosting account on
VorpalBoard.com. If the host is playing a game that will require
them to scan cards secretly in real time during the game, they will
need a card scanning box and a second smartphone to put in the box.
Our Kickstarter pledge levels mirror these two usage levels. The
first level is $75 plus shipping to get 1 year of hosting account
access (planned at $5 per month post Kickstarter) and our smartphone
mounting arm. The second level is $125 plus shipping to get 1 year
of service, the mounting arm, and the card scanning box. We will
also be offering a Kickstarter exclusive lifetime access option for
an additional $100 for either tier. Guests will need to have a
browser capable device to see the web application and will not be
required to have an account and will be charged no fees to use the
service.
Tuesday, May 7, 2019
Vorpal Board Designer Interview (part 2)
Q: Why did you design your own system
instead of using some of the other online board gaming systems
available, like Roll20.net? What advantages does Vorpal Board have
over other systems?
A: I considered and tried Tabletop
Simulator, Tabletopia and Roll20 and while they are good tools that
work well, there were a couple of limitations based on how I wanted
to use them. First, I generally was playing with 2+ people on one
end (my wife and I). We didn’t want to both be tied to a computer
and using virtual implementations of the game. Second, there were
games we wanted to play that weren’t available on the available
platforms or the version of the game on the platform was not optimal.
And third, we found that playing purely digital, perfectly rendered
implementations took away some of the magic of playing a board game.
It started to feel like just playing a video game at the same time,
which is not the experience that we were looking for.
Monday, May 6, 2019
Vorpal Board Designer Interview (part 1)
This week I'll be sharing the interview
I had with the creator of the online boardgame/RPG playing system,
Vorpal Board, which allows you to play tabletop games online using
the actual game pieces!
Q: What prompted you to design Vorpal
Board? Tell me about what makes your system unique.
A: A number of years ago I moved from
Wisconsin to New York and as a result I left behind a group that I
played board games with. Around the same time, the board game scene
really started getting going on Kickstarter and I was buying games
that I wanted to play with my old gaming group. As a software
engineer, I decided to see if I could put together a solution to the
problem and I started kicking around some prototypes. Over the
years, I got some rough versions up and running (at least enough for
us to play through some sessions remotely). After talking with
enough people that thought it was neat and wished they could do the
same thing, I decided to bring on some additional help and make a run
at building out into a full scale product. We took about a year of
heavy software and product development to get to a usable beta and
now we are bringing the product to Kickstarter in this form.
Friday, May 3, 2019
Characters and Sprites (Part 5)
In addition to the character sprites
designed by John Fell, I've also been working with my CG artist,
Aeghite, on expressions for some of the alien leaders you will
encounter on your journey in the visual novel. She has been able to
effectively bring these new characters to life for the visual novel
by adding in different layers to her art that I can combine for a
range of emotions. I'm hoping that each of these characters will
provide memorable encounters for players and will add nuance to a
story I'm really excited to tell! I'll keep you posted as things
continue coming together, and soon I'll be able to share more visuals
from the game as my webpage nears completion.
Thursday, May 2, 2019
Characters and Sprites (Part 4)
One important aspect of character
sprite design is their expressions. It's counter-intuitive to see an
expressionless character highlighted while the dialogue emphasizes an
emotional situation. It's important to reflect and emphasize the
words spoken in a visual novel, and though this can be achieved
through voice-acting (an expensive endeavor possible only through a
Kickstarter strench goal), it is most likely that I will need to rely
on sprite expressions to convey emotive content. Artist John Fell
has worked with me to create a range of possible expressions for each
character, creating different layers that I can turn on and off to
animate each character's facial reactions when speaking.
Wednesday, May 1, 2019
Characters and Sprites (Part 3)
Even though the characters in the
visual novel are diplomats, that doesn't mean there won't be some
potential combat situations. Characters just won't be as heavily armed or
as prepared for conflict as Union Guard agents. In fact, the
challenging experiences these diplomats might have on their journey
lays the groundwork for the establishment of the Union Guard in the
future. The protagonist in the story does have military background,
however, so at the beginning of the game, you'll have a choice
between which weapons he'll bring with him.
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