As I began writing the Broken Citadel
mission, I quickly realized the need for a large space station map.
Visualizing where they characters would move became increasingly
difficult until I had a map to reference. Considering that the space
station will be crumbling around the characters as they run through
it to find a way out to safety, I also needed a way to better
illustrate this visually to players. I came up with the idea of using
map icons of the different disaster events that would happen around
their characters. Electrical explosions, fire, falling objects, and
even hull ruptures that sucked air and debris towards them and out
into the vacuum of space were all events that the characters would
face, so I made a variety of map icons for each. As characters move
through the space station, the GM will roll to find out where these
events will occur in close proximity to the team, sometimes even
landing right on a character! These events create excitement and
compel urgency towards getting off the space station; it's likely
that more than a few of the characters will be injured as they
traverse this dangerous environment!
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