Wednesday, December 13, 2017

The Dynamic Map of Broken Citadel


As I began writing the Broken Citadel mission, I quickly realized the need for a large space station map. Visualizing where they characters would move became increasingly difficult until I had a map to reference. Considering that the space station will be crumbling around the characters as they run through it to find a way out to safety, I also needed a way to better illustrate this visually to players. I came up with the idea of using map icons of the different disaster events that would happen around their characters. Electrical explosions, fire, falling objects, and even hull ruptures that sucked air and debris towards them and out into the vacuum of space were all events that the characters would face, so I made a variety of map icons for each. As characters move through the space station, the GM will roll to find out where these events will occur in close proximity to the team, sometimes even landing right on a character! These events create excitement and compel urgency towards getting off the space station; it's likely that more than a few of the characters will be injured as they traverse this dangerous environment!


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