As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Friday, December 29, 2017
Solar Echoes website back up!
I just discovered this morning that my website at http://www.SolarEchoes.com was down. I called my webhosting and apparently their system migration late Novemeber messed it up, but I have no idea how long it's been down for. It's
back up now, supposedly. Sorry for the inconvenience!
Thursday, December 28, 2017
Hanging out in VR
A
good friend of mine got Sony's PSVR at Christmas time, and last night
we were finally able to get together online in virtual reality. We
met in the game Arizona Sunshine, and it was surreal seeing his
avatar standing there using his voice. We joked and talked as he
figured out how to move around and manipulate items with his hands,
and there were some funny moments when he tried to put a hat on his
head—the hat first dropped in front of him to his feet, and when he
tried again, he reached too far behind his head it dropped behind
him. After adjusting to VR a bit more, we headed out into the desert
canyon, shooting zombies together and scrounging for ammo by
searching abandoned cars. Ammo was limited, and we found that it
helped to call out which zombies we were targeting so we didn't both
waste ammo shooting the same one full of holes. There were some scary
moments when a large group of zombies started heading towards us,
running from different directions. One even got up in my face as I
scrambled to reload my gun, and my friend was unable to help because
he was dealing with his own zombie horde. The scariest moment,
though, was when we tried opening a car and it set off a car
alarm—tons of zombies came running. We took shelter in a nearby
sheriff's building, and left the door propped open slightly so we
could shoot the zombies outside as they came near. After finally
splattering the last zombie's head to pieces, my friend said he had
to call it quits because he was getting nauseous from moving around
in VR. It happened to me when I first started playing VR last year,
so we agreed we'd do a little at a time as he developed his “VR
Legs.” It takes a little practice, but now I'm running and jumping
in VR with no nausea, staying in virtual reality worlds sometimes for
2 to 3 hours at a time! It was tons of fun hanging out in virtual
reality with my friend, and I look forward to more social VR
experiences in the future!
Wednesday, December 27, 2017
Play Solar Echoes with friends and family during the holidays!
If family or friends are in town and you're trying to find things to do, why not try a game of Solar Echoes with them? Everything you need to play and jump right in is included in Operation: Flash Strike, a learn-by-play mission for beginners. My own father chose to play a flirty, female Reln character that conned the bad guys. Who will your relatives choose to be?
http://www.rpgnow.com/product/211232/FREE-Solar-Echoes-Demo-Operation-Flash-Strike
http://www.rpgnow.com/product/211232/FREE-Solar-Echoes-Demo-Operation-Flash-Strike
Monday, December 25, 2017
Friday, December 22, 2017
Technology and Psychology (part 5)
One
thing technology has afforded us all is the ability to gather our own
information, rather than have to absorb it through established “news”
organizations. We now have the freedom to do our own research and we
are exposed to more opinions than ever before. Has this made us more
open-minded? It has at least given us the power to question what is
told to us. The news media, a teacher, a parent, or a friend—no
longer do any of them hold complete sway over us. There are countless
opinions out there on the internet, and most of them are totally
unfiltered. This can be a very good thing, but it can also be very
dangerous to an undiscerning mind. Fake information, lies, and
subversive ideology can send even the well-educated off in the wrong
direction. “He seemed like such a nice guy...” and yet it is
later discovered that the former nice guy was spending his time on
websites with terrorist propaganda. Information can start or stop
wars. Information can free or oppress. And we have the internet, a
total wildscape of ideas. If not for access to information, though, a
nation might be controlled by an oppressive government that tells
them they are living better lives than anyone else in the world.
George Orwell, Ayn Rand, Ray Bradbury, and many others have warned of
information control, because it can alter and shape our psychology.
Thursday, December 21, 2017
Technology and Psychology (part 4)
Studies have shown that teens are
actually feeling lonelier than ever, thanks to social media. Has it
impacted their ability to relate to others in a more natural,
face-to-face, personal way? When was the last time you saw a kid
talking on the phone with one of their friends? Supposedly, only 10%
of communication between people is from the actual content of their words—90% is
from the tone of a person's voice and from body language. If that is
accurate, then the 10% we're all communicating with online is an
extremely poor method of relating to another person. How many times
have you had to clarify something that you emailed or texted, and
explaining it in person cleared up the misunderstanding? What
happens, though, when people start to communicate this way more than by talking? What happens when families sit together but stare at their
smartphones and ignore each other? Are we becoming less comfortable
talking with people and more disconnected relationally? One teenager
indicated to me he'd prefer to text someone and get to know them that
way before having to talk much in person. Texting is quickly
replacing normal conversation, and we're all communicating digitally
more and more frequently. Maybe Elon Musk is right: we're already
cyborgs!
Wednesday, December 20, 2017
Technology and Psychology (part 3)
Technology has also affected the way we
make our decisions. With email, texting, and social media, it's easy
to share a concern or dilemma with others, and we often find
ourselves seeking feedback on possible choices before making a
decision. Have we lost our sense of self a little among all the noise
of our online acquaintances? Do we feel, perhaps, slightly less
capable of making decisions when it's so much easier to just bounce
things off those faceless others who are all too ready to share what
they think we ought to do? With easy access to social media, we feel
less accountable for our choices by relying on the feedback of
others, but have we now become more dependent on others? And why are
we even sharing the minutia of our lives with these online voices?
Some have said that social media has created a generation that is
more needy, where self-worth is sought online. Receiving a response
to a post in social media becomes an affirming experience, and having
a lot of followers begins to instill an over-inflated ego. When
people are posting daily, mundane activities and sharing this
information with friends and complete strangers, is it simply because
of boredom, or is it fueled by a need to feel significant? How is
this affecting people in the real world, socially?
Tuesday, December 19, 2017
Technology and Psychology (part 2)
Another way technology has changed us
involves how it affects our courage. For example, I used to get
worried when I had to travel frequently outside my home state. I
often had to travel to places I'd never been, and with just a paper
map and some instructions scribbled or printed on paper, I'd set out
to places far from "civilization," meaning areas where I
didn't see street lights, gas stations, or any population at all.
Instead, there were endless expanses of open land, long, empty roads,
and not a single car passing me for miles. Honestly, sometimes I was
a little worried: what if my car breaks down or I run out of gas? Yet
these days, if we have our smart phone with us and a good GPS app,
we're quite willing to just drive off somewhere and go exploring.
Help is only a phone call away, and we can always tell our GPS to
take us home when we admit we've gotten a little lost! Also, we're
letting our children go places alone a lot more freely, because it's
easier to contact them with smartphones. For the really paranoid
parents (or those of conniving teens!) there's always a smartphone
GPS tracker to keep an eye on your kid's location at all times!
Monday, December 18, 2017
Technology and Psychology
We all know it's true: technology
changes the way we live. It also changes the way we think, but how
much? Often it is said that the internet has caused us to have
shorter attention spans, and when watching someone surf the net, that
would seem to be a reasonable conclusion. Yet what might actually be
true is that we are more capable of sorting, prioritizing, and
absorbing information than we've ever been before. With smart phones
and almost instant internet access wherever we go, we have become
much more adept at analyzing and cross-referencing. As an example, I
was Christmas shopping today and my phone was out, helping me check
reviews and prices of the products I saw in stores. Ultimately, over
half the gifts on my list became items I decided to buy online
instead because of better prices or available inventory. Technology
has enabled us to make more informed decisions, even when shopping!
Saturday, December 16, 2017
Operation: Broken Citadel now available!
It's release day! An exciting new mission for scifi tabletop RPG gamers,
Operation: Broken Citadel involves surviving a crumbling space station,
squad combat, hacking, starship battles, and more. Available at RPGnow.com DriveThruRPG.com here:
Friday, December 15, 2017
Only 1 more day...
1 more day until disaster strikes on a Union Guard space station. A few of the gamers that played this mission at the Chessiecon and Shorehammer conventions were given early release access with a discount to this mission, and several of them have already downloaded it for a first look. Special thanks goes out to everyone that helped beta-test this mission; you'll see that I've responded to your feedback and suggestions with some of the changes I made. I'm excited for this to be available to everyone, and I hope you all have lots of fun playing it with your friends! But, can you survive?
Thursday, December 14, 2017
Operations Void Runner and Broken Citadel
Last
summer I wrote Operation: Void Hunter as the first part of a larger
story arc. The second part of the story arc, Operation: Broken
Citadel, releases Saturday, and continues with some of the same
themes and characters, but involves an entirely new set of challenges
and events. I have banner ads that I run once in a while on
RPGnow.com, and I decided to design the ad for Broken Citadel along
the same lines as my design for Void Hunter—I like to show some of
the major players involved in the story, without giving too much
away. If you've played Void Hunter, you may recognize the feisty
female character pictured in the Broken Citadel ad! I hope you like
the artwork: there's a combination of art by John Fell, Sarah Carter,
and me (my planets are getting better, I think?) Enjoy!
Wednesday, December 13, 2017
The Dynamic Map of Broken Citadel
As I began writing the Broken Citadel
mission, I quickly realized the need for a large space station map.
Visualizing where they characters would move became increasingly
difficult until I had a map to reference. Considering that the space
station will be crumbling around the characters as they run through
it to find a way out to safety, I also needed a way to better
illustrate this visually to players. I came up with the idea of using
map icons of the different disaster events that would happen around
their characters. Electrical explosions, fire, falling objects, and
even hull ruptures that sucked air and debris towards them and out
into the vacuum of space were all events that the characters would
face, so I made a variety of map icons for each. As characters move
through the space station, the GM will roll to find out where these
events will occur in close proximity to the team, sometimes even
landing right on a character! These events create excitement and
compel urgency towards getting off the space station; it's likely
that more than a few of the characters will be injured as they
traverse this dangerous environment!
Tuesday, December 12, 2017
A Peek at Operation Broken Citadel
"Suddenly
you hear a deep, dull boom echoing from somewhere in the station and
then feel a massive vibration ripple across the metal floor. Loud
alarms begin to blare and red emergency lights flash. As you look
down the hallway, you see panicked groups of agents and staff running
in fear through the corridors."
Monday, December 11, 2017
It's Star Wars Week!
Unless
you've been off in a galaxy far, far away you are probably excited
about the new Star Wars film, The Last Jedi, that releases this
Friday! I'm planning to see it a week later when I'm finally on
vacation, but in honor of this much-loved space opera, I've set the
release date for a new Solar Echoes product on Saturday. If you like
space operas, then this is a weekend to be excited about! Experience
the next installment of the Star Wars saga in the theater, and if
you're still in a space opera mood, team up with a group of friends
playing alien agents and work together to survive a crumbling space
station in Operation: Broken Citadel. Here's a quick description of
the upcoming mission:
When
the Union Guard space station Citadel suddenly suffers extreme
damage, everyone is in a panic, rushing for escape pods and nearby
starships. As you and your team struggle to survive the deadly
catastrophe and escape with your lives, will you be able to save the
one agent that might know what really happened? What choices will you
make and who will you choose to save? While the station begins to
break apart and its orbit gradually decays, your only chance of
survival might be fleeing to the planet below--a planet that has long
since been abandoned. What dangers will you face there, and can you
last long enough for help to arrive? And where are all the other
survivors?
Friday, December 8, 2017
Shorehammer: Saturday and Sunday highlights
After
Saturday's missions, I led a discussion on Game Mastering and mission
design, and there was a good crowd of interested gamers. I'm not much
of a public speaker, but I think I was able to cover some helpful
points and it was great to see everyone get into the discussion after
I'd wrapped up my presentation. We bounced around with various
topics, sharing our experiences and advice regarding topics such as
handling unruly players and fudging die rolls to keep the game fun.
After my talk, the convention organizer, Scott, led an entertaining
and comical discussion about 8th
edition, and though I'm unfamiliar with the Warhammer system, his
sense of humor had everyone laughing so often that I wondered if he
should consider a career in stand-up comedy. When Sunday arrived, the
Armies on Parade entries were judged in various categories (most
creative, best painted, etc.) and the now famous “Nutcrusher”
tournament was underway. Meanwhile, I ran one last game for the
convention with a couple new players and some of the team from
Saturday's Void Hunter mission, continuing into the new sequel,
Broken Citadel (funny highlight in second paragraph below.) Finally,
the convention was wrapped up with a fun awards ceremony, complete
with flashing lights, rock music, and a flamboyant costumed host,
“Pimpcron,” handing out awards with his tiny son dressed in an
oversized blazer. Shorehammer was an awesome convention!
Before
I conclude, I wanted to thank TJ, a new player to Solar Echoes, for
being a good sport! We were near the last half hour of the game, and
though there were many moments worth sharing, the best was regarding
TJ's unfortunate Chiraktis: when this insectoid agent left cover and
stopped in an open area, he was gunned down by 3 elite Reln
focus-firing on him using assault rifles. The others on the team
wanted to rescue him but were wise not to leave cover. One of the
players had a great idea, and fired his magnetic tether gun to try to
attach it to something metal on the Chiraktis's belt to reel him back
into cover so they could heal him. Unfortunately, that player rolled
badly, so the magnetic tether attached to a thermal grenade on the
Chiraktis's belt. The player decided to try reeling him in carefully
anyway, but...he heard a small metal “plink” as the grenade pin
was accidentally pulled out by the magnet. Poor Chiraktis! We were
all laughing when we wondered what would happen to a Chiraktis in a
fiery explosion, and imagined it might look something like a popping
piece of popcorn. Thanks TJ, for being cool about the accidental
demise of your Chiraktis! (We can clone him later, the UG has him on
file ;)
Thursday, December 7, 2017
Memorable Solar Echoes highlights at Shorehammer
A
few of my favorite memorable highlights from the missions I ran on
Saturday will probably be stories the players remember well, too. One
player had a very angry confrontation with a shady Krissethi “guide”
who managed to escape his threatening grasp by using his “Dirty
Fighting” technique, leaving the player's character speaking in
soprano for a while. Later in the deadly forests on planet Sa'mesh,
another player decided that he would ignore the advice of their guide
to watch out for deadly parasitic fish in the river, believing that
because his Omul character was a good swimmer, he could easily cross
to the other side. That didn't go well for him, and if not for the
quickness of that same guide, the unconscious Omul may have been
beyond saving, floating away downstream in the fast river waters. One
of my favorite moments was when the group saw an adorable, fluffy
alien lifeform waddling comically by the shore. They were inclined to
get closer, but one of them astutely decided to observe the guide's
behavior first, and noticed her eyes were wide with fear and she was
remaining absolutely still. The rest of the team quickly mimicked
this behavior and thankfully survived the encounter as the cuddly
creature eventually wandered away harmlessly. When they later
encountered a monstrous lifeform that was truly beyond their
capabilities, they wisely fled and were even able to perform a
difficult computer hack under pressure when the creature cornered
them, barely escaping in time to safety!
Wednesday, December 6, 2017
Video on Facebook
A video is up on Facebook at the Shorehammer convention site, where a gamedesigner describes the Solar Echoes game. Check it out:
https://www.facebook.com/shorehammer/videos/556767527998623/
https://www.facebook.com/shorehammer/videos/556767527998623/
Tuesday, December 5, 2017
Shorehammer 2017, Saturday Dec. 2
Saturday
seemed like the biggest day at Shorehammer to me, because there were
three Highlander Games and a “Brutality Skirmish” Tournament in
the early evening. The game tables were full, with Warhammer players
hovering over the detailed war-torn terrain models, moving their
armies carefully across the battlefields while measuring exact ranges
and rolling dice to determine the fate of their troops. During all
this, I ran Solar Echoes games in the other room with those that had
free time—some that had finished their Warhammer games, others that
were family members of the warriors in the other room, and some that
were vendors that had some free time because everyone else was so
involved in the massive battles being fought. I ran a demo mission
for new players, and later, some old friends from last year and a few
other new players joined me for Operation: Void Hunter. My plan was
to run Void Hunter to prepare them for the new Operation: Broken
Citadel mission I wanted to run on Sunday, a mission that is a
continuation of the Void Hunter story. I had everyone level their
characters up to level 3 so they could handle Void Hunter, and we had
a lot of fun. There were some very memorable moments in this
mission...
Monday, December 4, 2017
Shorehammer 2017, Friday Dec. 1
It
was an epic weekend at the Shorehammer 2017 convention in Ocean City!
I arrived Friday afternoon and groups of gamers were already there
playing Warhammer at the tables filled with a massive selection of
warzones. This year, there was twice the enrollment as last year, and
the amazing amount of painted terrain and battlemats was impressive
to see. It wasn't more than a few minutes after I'd set up for Solar
Echoes in another room that I had interested players, and a couple
gamers sat down to begin character creation almost immediately. We
got a game going shortly after, and I had a small group of players
going on their first mission as Union Guard agents. We had a ton of
fun, and the team did an amazing job at achieving all of their
mission objectives, scoring the most experience points possible for
the Operation: Flash Strike mission, which is a free demo mission.
I'll share more pictures of Shorehammer this week. Scott put together
an awesome convention again this year—thanks for inviting me to be
a part of it again!
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