Wednesday, June 3, 2015

Not a Hack and Slash Game (part 4)


At the end of each mission, XP rewards are given not only for mission goals achieved, but also sometimes for how they were achieved. For instance, extra XP might be given for managing to board a smuggler's ship without attacking. Hacking into and deactivating a weaponized robot sometimes awards XP when simply destroying it doesn't. However, XP is given for a kill when the mission goal was to assassinate the target, though sometimes even more XP can be gained if extra parameters were maintained for that assassination. In other instances, XP can be awarded for surviving a challenging situation without taking any damage.

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