Yes, the explanation for the time
dilation on the planet was poor in Interstellar (thankfully, the
comedy “Other Space” didn't even bother to offer an explanation
for their time-dilated planet, which ironically made it seem more
plausible.) Despite that, time dilation is real and has been
confirmed by many scientific experiments: the relativistic decay of
muons from cosmic ray showers and the slowing of atomic clocks aboard
a Space Shuttle have shown us that the duration of time can vary
according to the point of reference. It all makes for great science
fiction material, where someone might travel faster than the speed of
light, spend a lifetime on a time-dilated planet, travel back to
Earth, and be the same age (or younger?) than when he or she left,
maybe even arriving close to the original departure date.
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Tuesday, June 30, 2015
Spacetime and Time Dilation in Science Fiction (part 2)
I once thought I understood the fourth
dimension and stated that it was “duration,” the existence of an
object in three dimensions was only possible if it existed within
time, the fourth dimension. It is more complex than that of course,
but our understanding of time is based on what we have experienced
here, on earth. We live on a planet with a steady state of gravity
moving at a steady pace around the sun. In the movie, Interstellar
(minor spoiler ahead), there is a planet orbiting a black hole and
anyone on it experiences severe time dilation. Red flags go up yet?
Yeah, sorry Hollywood, we just lost our suspension of disbelief. But
let's get past the fact that a planet would have to be so close to a
black hole to experience the amount of time dilation stated in the
movie that it would get sucked into the black hole, and the fact that
a rotating planet would experience tidal forces of gravity that would
rip the planet to pieces. Let's put all that on hold and examine the
concept itself...
Monday, June 29, 2015
Spacetime and Time Dilation in Science Fiction (part 1)
What is the fourth dimension? It is
generally referred to as “spacetime,” the unification of time and
space as a four-dimensional continuum. More and more science fiction
these days involves spacetime in some form, and it is an intriguing
concept. The Yahoo space comedy “Other Space” and the recent
movie “Interstellar” both come to mind as examples of how time
might behave differently in other parts of the universe. It is a
complicated concept, one that involves “special relativity” and
other theories advanced in physics, but there are some basic tenants
that we can grasp without holding a degree in quantum physics. To put
things very simply, time is relative to velocity and the strength of
gravity.
Friday, June 26, 2015
No Classes! (part 5)
Words can be the
most powerful weapon of all in Solar Echoes, and a wordsmith
character type is what we call the “Negotiator.” Characters
investing in Persuasion will find a variety of options in their
arsenal, using either diplomacy, bluff, or intimidation. Relns and
Humans are the most effective negotiators, and will want to invest
heavily in Awareness, Disguise, Discern Motive, and Persuasion
skills. Talents such as Convincing Lie, Fast Talker, Crazed
Exuberance and Culturally Sensitive give bonuses during dialogue
encounters, and it may also help to consider one of several
personality types that will add further bonuses to bluffing,
intimidating, or the use of diplomacy. Helpful tools of the trade are
disguise kits, and translators can sometimes be helpful (though more
than a bit imprecise!) but being multi-lingual will provide an
immense advantage in almost every dialogue encounter.
Thursday, June 25, 2015
No Classes! (part 4)
There aren't
always weapons around, but the Martial Artist is always prepared for
a fight! This approach to character design focuses on melee attacks,
and ideal skill investments are Melee Combat, Athletics, and
Endurance. Useful starting Talents include attacks such as Surprise
Kick, Sweep Kick, Thrust Kick, or the Snapping Thrust strike, all of
which are chainable. These attacks allow you to chain into another
Talent marked “chainable” in a single round, meaning that you can
attack twice as your Action for that round. This not only allows you
to do more damage, but to inflict multiple effects upon your opponent
or gain bonuses to your attack. A character focusing on martial arts
may also want to invest in a pair of spiked boots, spiked gauntlets,
and the Strike the Weak Point talent, which allow for more focused
damage to bypass an opponent's armor when attacking.
Wednesday, June 24, 2015
No Classes! (part 3)
Prefer to stay in
the shadows? Another general character type can be classified as an
Infiltrator, which will have skills focused on Athletics, Awareness,
and Stealth. Races like the Krissethi and Omul are ideal for
infiltrators, though Chiraktis and Humans can also excel in this area
as well. Talents like Conceal Location and Watchful Eye are perfect
for infiltration, and equipment such as a Camo Cloak or a pair of
Hush Boots will greatly assist in staying hidden. Whether he attacks
from the shadows or snipes from afar, the Infiltrator is the kind of
opponent that sees everything and who prefers victory by any means
over a “fair” fight.
Monday, June 22, 2015
No Classes! (part 2)
Some characters
may be classified as Battlefield Controllers or Hackers. This type of
character likes to manipulate the environment to his advantage, using
skills and talents to hack security, conduct electronic warfare
against enemy starships, or even reprogram hostile robots to serve as
his personal mechanized army of doom. Battlefield Controllers are
known to create obstacles on the battlefield, using nanite hedges to
instantly erect barriers to protect against gunfire or seal off areas
temporarily. He also enjoys generating fields with varying effects to
protect against specific types of gunfire, to reflect gunfire, or to
even create alternate gravitational zones. Many Battlefield
Controller-types use remotely operated drones, known as
cyber-weapons, to distract, stun, trip, or even kill an opponent.
They may not be great in a melee fight, but good luck getting near
this type of character in battle!
No Classes! (part 1)
Unlike many
RPG's, Solar Echoes does not involve actual classes for your
character. This has been a growing trend in recent video games, and
we felt that it was the right direction to go for our game. You are
free to design your character however you like, investing in any
skills that interest you, and further customizing with over 270 of
the talents available. However, your choices could end up focusing
toward a particular build. This week, we'll talk about a few of the
different types of characters you could choose to play.
Thursday, June 18, 2015
Facebook is Watching You! (part 5)
Yet most people
probably aren't really concerned. Does the younger generation care,
or even notice, the complete absence of privacy these days? It's the
“new normal,” and as kids are brought up in a society where a
lack of privacy is not only commonplace, but is encouraged, we will
eventually see the gradual acceptance of these changes become
complete ignorance of what rights we've lost. It all seems somewhat
innocuous, but that's how all major changes are often implemented—a
little bit at a time. The slow erosion of personal privacy will
continue until it will eventually become impossible to secure our own
privacy without living off-grid like the Amish. We could just go back
to living without our smartphones if we truly want some privacy. At
least we would start to have actual conversations again. The irony.
Wednesday, June 17, 2015
Facebook is Watching You! (part 4)
There is nothing
suggesting that all this will be conducted exclusively through
Facebook, especially once it catches on with businesses—and why
wouldn't it? The ability to directly reach a potential customer and
tell him or her about your product is crucial to sales, but being
able to tailor that message to an individual further increases the
chance of a sale. The current system uses GPS, Wifi, and Bluetooth to
track you and gather your information. What if these beacons were at
every street corner, built into every new car, and in every building?
Don't think that all this will be limited to Facebook and that
avoiding having a Facebook profile will stop these intrusions. The
NSA probably already has their fingerprints all over this new system.
Big Brother is not only watching, he's listening, and he's building a
detailed profile, all about you.
Facebook is Watching You! (part 3)
According to
Facebook, users will have the ability to turn the “place tips” on
or off. That doesn't mean that the system won't still be tracking
you. Personally, I feel that if my habits are to be logged somewhere
for advertising research (or for other purposes), I believe I should
have the right to opt out of that completely. I suppose I do still
have that right, in a sense: I can turn off my smartphone wherever I
go. But didn't I buy it so I could freely use it and be in contact
with those I want to be in touch with? Why is my own device now being
used against me?
Tuesday, June 16, 2015
Facebook is Watching You! (part 2)
Supposedly, the
amount of advertisements we are bombarded with on our smartphones
will be limited to our habits and buying preferences. If you never
buy chunky peanut butter, chances are, you won't be harassed to buy
it when you pass it in the store, but “helpful” reminders to
re-stock your favorite yogurt supply at home may be very likely. The
system will keep track of your shopping cycles, and will make
assumptions based on the frequency of your visits. If you're like me
and hate predictive technology such as auto-correct, life is about to
get a lot more annoying.
Monday, June 15, 2015
Facebook is Watching You! (part 1)
Have we already
lost the war on invasiveness? Faceoook is stepping things up yet
again, this time by sending out free Bluetooth beacon devices to any
business in the U.S. that wants one. As of today, once a beacon is
set up at a business, it can detect when a Facebook user with a
smartphone is within a certain range. It can then track the user
while they are visiting and collect an unprecedented amount of data.
This new system allows the business to send advertisements and other
information to the user, with customized welcome messages,
notifications, and even coupons. Imagine walking past the coffee
aisle and suddenly receiving a text from the store with a discount
for your favorite brand. Now, imagine the same thing happening for
all the other products you pass as you walk through the store.
Friday, June 12, 2015
Virtual Reality—Is it going to last? (part 5)
Other features
are touted as reasons to get a VR headset, including high resolution,
more motion-related interactivity (do we really want to try that
again?), and immersion. I can definitely see VR headsets finding a
market as medical technology, for military training, or even for
remote viewing through external devices (for example, drones.) Yet VR
just doesn't quite convince me that it's going to revolutionize the
entertainment industry. Don't get me wrong, I'm going to try it--I'm
definitely going to pre-order a Sony Morpheus when pre-orders open
up. But to Sony, and everyone else developing VR headsets, I want to
say this: Please, please aggressively support the new hardware with
tons of applications and software! If things go the same way as the
Move and Kinect (where it seemed like they were depending on the
technology to sell itself) well, there just isn't going to be enough
reason to have one around in a year or two.
Thursday, June 11, 2015
Virtual Reality—Is it going to last? (part 4)
A VR headset is
essentially your own private movie theatre. TV's have tried to
accommodate the desires of multiple viewers simultaneously by using
in-screen viewing of other channels simultaneously, where one person
can hear the audio from the TV and watch a favorite channel while
another can plug in a set of earphones and watch his own section of
the screen (open in a smaller window) for his channel. There are even
TV's that project two, full-screen channels at once--one is visible
to the naked eye, while another can be viewed on the same screen by
someone wearing a pair of special glasses to filter out the other
channel. With VR headsets, an entire family can all sit together and
watch their own shows. Though again, don't we already do this anyway
with all of our tablets, smartphones, and laptops?
Wednesday, June 10, 2015
Virtual Reality—Is it going to last? (part 3)
Yet there are
some really great advantages to using a VR headset. The most obvious
is the 360 degree view--wherever you look, you'll see a part of the
virtual world around you. This will undoubtedly be more immersive,
just like watching an IMAX dome/Omnimax movie projected inside a
giant dome. But even if the IMAX dome movies were impressive, how
many of us clamored for more? It was a neat experience, but we are
satisfied with the normal theatre experience or our giant flatscreen
TV's at home. However, a VR headset offers more than a 360 degree
viewing perspective...
Tuesday, June 9, 2015
Virtual Reality—Is it going to last? (part 2)
Consider the
short-lived motion-control fad for a moment before looking at VR. It
was a neat concept-- move your body to control things on screen--but
people wearied of this "feature," so much that Microsoft
had to begin selling their XBox360 without the initially mandatory
Kinect. I played a number of motion-controlled games and they were
indeed fun, but for a short time. Gaming for me (and I think for many
others) is a way to relax after a long day at work, and moving around
in front of my TV was just not as appealing as sitting back on my
couch with a controller--a far more precise and relaxing way of
interfacing with the game. In my opinion, if VR is going to be
successful with gamers at least, it will need to pass that "couch
potato" test.
Monday, June 8, 2015
Virtual Reality—Is it going to last? (part 1)
VR is supposedly
the next, big thing in technology and several companies are hard at
work to bring their versions of VR to the market this year. Project
Morpheus and the Occulus Rift are the two biggest names behind the VR
headsets that are under development. Many of you might wonder,
"what's the big deal?"while others are saying that VR is
going to revolutionize the world. Though I have yet to experience it,
I certainly can see some ways that our world may change if this
technology is implemented effectively. If it isn't, well, then we
might just be looking at another gimmick that goes the way of passing
fads like Nintendo's motion control Wii, Sony's Move, and Xbox's
Kinect.
Friday, June 5, 2015
Not a Hack and Slash Game (part 5)
There are a few
more deterrents to playing Solar Echoes with a “hack and slash,
blow everything up” approach. There are XP penalties incurred by
outright going against mission parameters. For instance, some XP will
be deducted at the end of a mission if the team of characters
needlessly killed everyone in cold blood, or needlessly destroyed
everything when they could have been more discreet. After all, the
characters do play as agents in an interstellar special ops/CIA type
of outfit called the Union Guard, so even though they can operate
above the law, flagrant disregard for it and outright lawlessness can
result in a loss of XP, a loss of Karma and Fame, and might even land
them in jail if they go too far. Karma and Fame are also measured in
Solar Echoes, and earning negative amounts of either can hurt the
characters' reputation, though sometimes, having a really bad
reputation might be useful when seeking to infiltrate criminal
organizations. Generally, though, players are encouraged by all these
aspects of Solar Echoes to conduct themselves in at least a somewhat
civil manner to achieve their mission objectives, and because there
are so many options, hack 'n slash often seems to be the last choice
on the list.
Wednesday, June 3, 2015
Not a Hack and Slash Game (part 4)
At the end of
each mission, XP rewards are given not only for mission goals
achieved, but also sometimes for how they were achieved. For
instance, extra XP might be given for managing to board a smuggler's
ship without attacking. Hacking into and deactivating a weaponized
robot sometimes awards XP when simply destroying it doesn't. However,
XP is given for a kill when the mission goal was to assassinate the
target, though sometimes even more XP can be gained if extra
parameters were maintained for that assassination. In other
instances, XP can be awarded for surviving a challenging situation
without taking any damage.
Not a Hack and Slash Game (part 3)
From what we've
seen with Solar Echoes players, it is clear that an RPG without XP
being rewarded for killing can still be very fun. In fact, it ends up
encouraging creativity, as players devise ingenious plans for
achieving their mission objectives. Often, fights with enemies happen
because the enemies first attack, so for anyone worried about there
being a lack of combat in Solar Echoes, trust me, there's nothing to
worry about. Yet there are a lot of options available to players,
which encourages the use of other skills. For example, if you need to
get past a guard, instead of using a weapon or your fists, you can
try to sneak past him, use a disguise, or even persuade him through
diplomacy, a bluff, or intimidation to let you pass. Fighting might
get the job done, but often, there are mission-affecting
repercussions for combat. Making a lot of noise might alert a target
and reduce your chances of capturing him. A battle might be very
dangerous for civilians in the area. And blowing things up has a
tendency to anger a variety of people: property owners, businesses,
and even the local government.
Tuesday, June 2, 2015
Not a Hack and Slash Game (part 2)
From the very
initial design of the game, one of the core premises we insisted on
was that this was going to be a game based on achieving mission
objectives. In most RPG's, experience points (XP=points that level up
your character so they can be further customized to become more
powerful and capable) are awarded for killing bad guys, and the more
difficult the bad guy or the higher level a threat he is, the more XP
you are rewarded for killing him. The more you kill, the more XP you
get, and the better your character becomes so you can take on even
tougher enemies with higher amounts of XP. It's very circular, and is
great for video games especially, because it has an addictive drive
to it that keeps you coming back for challenge after challenge. After
all, we love seeing our characters develop, and if the currency for
development is slaughtering hordes of evil monsters, then off we rush
to the dungeons (or wherever). Is an RPG without this lure even
capable of being fun?
Monday, June 1, 2015
Not a Hack and Slash Game (part 1)
I was recently
talking with a friend about his RPG gaming group, and he was
complaining about how his group rebelled against every game premise
and seemed intent on showing “how awesome” they are by killing
everything. Not every RPG group behaves this way, of course, but some
people just want to blow everything up and create as much mayhem and
destruction as they can. Though I can't say that such players
wouldn't do the same thing in Solar Echoes (my friend insists his
group would), I will say that in several years of running games with
countless new groups of players, I have never seen things degenerate
to that point. I think there are several factors in the design of
Solar Echoes that, even though they might not prevent the hack and
slash approach, do at least discourage it...
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