Wednesday, February 26, 2014

Why Sci-Fi? (part 3)


There are a lot of challenges when writing a sci-fi game or story. Unlike fantasy, there feels like there is a lot more accountability. If the story wanders too far from reality or too far from the known laws of our universe, it begins to segue into the realm of fantasy. Although that's not inherently a bad thing—I really enjoy fantasy and I'll always consider Tolkien a visionary genius for the genre—science fiction ceases to be if “magic” enters the picture. The challenge to sci-fi writers is to make it believable and not fantastical. Could it happen? No? Then it's probably not sci-fi. This makes writing in the genre quite difficult because it requires a tremendous amount of research. For instance, just writing about hacking in the Solar Echoes universe involved consultation with several people working in computer security. Reading information online wasn't enough—the security experts were needed to let me know what was already on its way out and what would be likely to survive into the future. Try to imagine a future with CRT monitors on spaceships and telephones with cords. While it's not impossible that things might have gone that way, it feels very unlikely considering where we are now.

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