The core system in Solar Echoes is the
squad combat system, and players will be spending a lot of their time
in battle. This system is the only one of our combat systems that
requires the use of a battle-mat: a grid of 1-inch squares for
keeping track of character movements. We found that it was necessary
to measure movement distances in squad combat because it otherwise
became too chaotic and unfair for players. The fast-paced system
works well, and players will quickly find themselves working as a
team to survive and succeed at their goals. Combat moves more quickly
than other RPG's, and keeps all players involved throughout every
phase of combat. Characters may be customized and designed with
talents and skill investments as well as a variety of weapon and
armor choices. Our first mission, which can be found in the Starter
Kit called "Gun Runners," has been beta tested countless
times, and each time, we've seen players making entirely different
choices with their character design and combat style. The bottom line
is that, if you've seen it in an action movie, it's almost certainly
possible that your character will be able to do the same things in
Solar Echoes.
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