Many
existing game systems, including those that are firmly based on the
sci-fi genre, have magic in some form or another. Magic breaks the
laws of the natural world and allows players to perform incredible
feats, often giving them an advantage over their adversaries. Science
fiction differs from fantasy; sci-fi is something that might be
possible, based on current knowledge while fantasy is something that
is entirely imagined. The rules system for Solar Echoes is based on
reality, but we discovered, in the process of designing our
universe, that a sort of “magic” did emerge in our game:
Void-technology. Highly advanced technology from a lost race became
our magic, with items and weapons that violated the laws of physics,
or at least seemed to. These artifacts were developed by a race that
had pursued dimensional science, something that we in the present day
have studied: quantum fields, string theory, temporal and spatial
dimensions are all forms of dimensional science. While discovering
Void-tech in our game is rare, encountering a foe equipped with an
artifact from the Voidsea or somehow obtaining one for your own
character is a mind-shattering experience. No, there is no magic in
Solar Echoes, but Void-tech will bend reality in ways that will blow
your mind.

As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Friday, April 29, 2016
Thursday, April 28, 2016
What style of game is Solar Echoes? (part 4)
We made the
decision to keep the game grounded in "what might exist"
for several reasons. First, we found it was easier to get new players
familiar with our game universe when we avoided changing everything
they understood about the world around them. Even with a
straightforward rules set such as ours, it still takes some time to
learn a new game system; turning the laws of physics on their head or
introducing overwhelming amounts of magic or similar powers would
only make this situation worse. Secondly, by keeping the game
grounded in a potential future version of reality, players become
more attached to the characters and locations in the world--the
realism requires less suspension of disbelief and draws the players
closer to the game world and those who exist within it. Finally,
staying close to reality allows us to write missions related to or
even inspired by present-day scenarios. “The Heist Stratagem” is
an example—the bank of the future isn't too dissimilar from
modern-day banks, which allows players to feel more capable of
figuring out their options while utilizing the tools and advantages
of their environment.
Wednesday, April 27, 2016
What style of game is Solar Echoes? (part 3)
When we created
the Solar Echoes game universe, we aimed to base it upon actual
astronomy and related sciences: the size of the game universe, the
distribution of stars within it, and the details of each world and
the lifeforms that could live upon them are all rooted in a mix of
observational data about our galaxy and theoretical science that
fills in the gaps of what might exist. While our races are fictional,
they are each theoretically possible given the nature of their
homeworld. Similarly, the technology in the game could exist, and
focuses upon classic staples of science fiction, such as directed
energy weapons, faster than light travel, energy shields, advanced
robotics, and so on. We're always keeping a close watch on current
technological trends in the real world, and when we see something
that would add to the Solar Echoes universe, we either add our
interpretation in through a new mission, or we keep the design ready
for release through other future products. The Solar Echoes universe
is constantly growing and developing, just as the real world is.
Tuesday, April 26, 2016
What style of game is Solar Echoes? (part 2)
Science fiction universes each tend to have
their own general rules on robots: how capable they are, how common,
and so on. Some fictional universes are full of robots, while others
almost lack them entirely. We chose to have robots commonplace in
Solar Echoes, and while they are capable of performing a variety of
tasks, they are still rather limited and clearly artificial in nature
in nearly all cases. Common robots allow for MC's to quickly create a
variety of interesting opponents that can provide stiff combat
resistance or perform mundane tasks. Additionally, robots make
excellent disposable opponents and provide great fodder for
trigger-happy players. The limitations placed on robots--their
single-minded nature and limited adaptability--ensures that they are
not a replacement for the player characters. Plus, players always
seem to light up when I bring lego or transformer robots out onto the
table. If you're excited to battle a variety of robots, “The Seeds of Chaos” mission is full of them.
Monday, April 25, 2016
What style of game is Solar Echoes? (part 1)
As we developed the Solar Echoes universe, we often asked ourselves
questions like, “What does everyone do for entertainment? How are
robotics utilized commercially? What kinds of problems exist and how
do people feel about them?” These questions often produced answers
that, while they made perfect sense, sometimes had an unexpected
comical result. I remembered a used-car dealership where I grew up
that had a hilarious name (the “Jalopy Jungle”), so I wondered
what a used-starship dealership would be like and how they would try
to sell old, broken-down ships. In another instance, I got an idea
while I was in the hunting section of a sporting goods store and I
read about bag-limit restrictions and hunting rules for minors, so I
spun that into an ad about hunting alien lifeforms at a wildlife
preserve on a Reln planet. A lot of humor in our game can be
found in racial interactions and cultural misunderstandings, though
we also had fun with sci-fi cliches in our material. “Flavor text”
was used throughout our books to enhance descriptions, offer creative
ideas, and help develop and flesh-out the Solar Echoes universe.
Friday, April 22, 2016
Invasive Tech: Neuromarketing (part 5)
From my perspective, I have no training
in marketing or psychology, but I have somewhat thrown myself into
the arena of sales because of Solar Echoes. I'm a creator, and I want
to spend as much time creating as possible, but at the end of the
day, I have to figure out ways to let people know about my product
and hope that they buy it. Otherwise, how can any creator justify the
continued investment of time and money on a product? Last week, I
talked about the growing Solar Echoes community, and that is major
fuel for Solar Echoes and its creators. But the more people that know
about it, the better, so it would be awesome if you could actively
help spread the word. I promise, I won't be scanning your brains to
figure out how to manipulate you into buying products—I'll just try
to keep creating more of the things you all tell me that you like and
want. Solar Echoes! Get it! ;)
Thursday, April 21, 2016
Invasive Tech: Neuromarketing (part 4)
From one perspective, we could say that
companies are now better at figuring out what we really want. From
another perspective, we can wonder if we really actually wanted their
product, or if we were somehow influenced to believe we wanted it by
neuromarketing. The Center for Digital Democracy has criticized
neuromarketing's potentially invasive technology, and the executive
director, Jeff Chester, has claimed that neuromarketing is “having
an effect on individuals that individuals are not informed about.”
He goes on to say that adult advertising has not seen much regulation
because adults have defense mechanisms (unlike children) to discern
what is true and false. He feels neuromarketing should be regulated
“if the advertising is now purposely designed to bypass those
rational defenses . . . protecting advertising speech in the
marketplace has to be questioned.” Yet some advocates support
neuromarketing with the argument that society benefits ultimately.
“Neuropricing,” for example, uses data from brain scans to help
companies identify the highest prices consumers will pay. These
brain-scanned prices enable an increase in profit, allowing a
business to survive during economic recession.
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