We made the
decision to keep the game grounded in "what might exist"
for several reasons. First, we found it was easier to get new players
familiar with our game universe when we avoided changing everything
they understood about the world around them. Even with a
straightforward rules set such as ours, it still takes some time to
learn a new game system; turning the laws of physics on their head or
introducing overwhelming amounts of magic or similar powers would
only make this situation worse. Secondly, by keeping the game
grounded in a potential future version of reality, players become
more attached to the characters and locations in the world--the
realism requires less suspension of disbelief and draws the players
closer to the game world and those who exist within it. Finally,
staying close to reality allows us to write missions related to or
even inspired by present-day scenarios. “The Heist Stratagem” is
an example—the bank of the future isn't too dissimilar from
modern-day banks, which allows players to feel more capable of
figuring out their options while utilizing the tools and advantages
of their environment.
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