Many
existing game systems, including those that are firmly based on the
sci-fi genre, have magic in some form or another. Magic breaks the
laws of the natural world and allows players to perform incredible
feats, often giving them an advantage over their adversaries. Science
fiction differs from fantasy; sci-fi is something that might be
possible, based on current knowledge while fantasy is something that
is entirely imagined. The rules system for Solar Echoes is based on
reality, but we discovered, in the process of designing our
universe, that a sort of “magic” did emerge in our game:
Void-technology. Highly advanced technology from a lost race became
our magic, with items and weapons that violated the laws of physics,
or at least seemed to. These artifacts were developed by a race that
had pursued dimensional science, something that we in the present day
have studied: quantum fields, string theory, temporal and spatial
dimensions are all forms of dimensional science. While discovering
Void-tech in our game is rare, encountering a foe equipped with an
artifact from the Voidsea or somehow obtaining one for your own
character is a mind-shattering experience. No, there is no magic in
Solar Echoes, but Void-tech will bend reality in ways that will blow
your mind.
No comments:
Post a Comment