Monday, December 9, 2019

Paws and Effect Visual Novel Review


I met the programmer from Shimmersoft on the forums who is using the same visual-novel designer I am (Tyranobuilder), and he recently finished his visual novel, a short 3-4 hour game called Paws and Effect. He sent me a copy of the game, and so I decided to write a review after playing through it. I won't give away anything about the story other than what is available in his game description, but in short, this is a game about a dog owner's two dogs suddenly turning into humans. Paws and Effect is available online here, for only $5:


From the opening of Paws and Effect, the light-hearted mood of the game was clearly established, before the game itself had even begun. The company logo bounced onscreen with cartoony sound effects and was accompanied by cute dogs falling from above to stamp it into the company name, Shimmersoft. My mouse cursor became a dog paw, and somehow the menu felt of scrapbooks and sketches. I instantly knew this was going to be a fun game, and launched a “New Game” from the title page. Of course, you can experience all this with the demo, so I'll avoid a play-by-play description, but as I progressed through the first episode of the game, I really enjoyed the little details. When my character's smartphone rang, a little smartphone graphic slid onscreen with a playful blip. A scene transition looked like a distant grainy photo and then expanded to a beautiful art background that made me feel like I was there with my dogs, enjoying the sunset at the end of a stressful day. Short voice-acted phrases appropriately punctuated the dialogue and thoughts of the protagonist. A relaxing, atmospheric soundtrack gently reflected the overall mood. Yes, some of this is standard fare for a well-made visual novel, but a lot of tiny surprises really highlighted the experience for me.

As an example of the extra polish that went into the design of Paws and Effect, I particularly enjoyed the scene transitions. For example, instead of a typical fade or dissolve, the closure of a scene used an iris-type wipe that diminished into a little circle as another scene behind it took its place. Yet the little transition circle didn't fully disappear, lingering for a few brief extra moments as a black dot that pulsed playfully—as if to wave a final goodbye--before “popping” out of existence with a cartoony pop sound effect. There were many nice little touches like this that added up to the overall “cute” character of the game, and I was only just getting started on this playful visual novel!

But how is the story, you may ask? Instead of outlining the story for you—something I usually skip in game reviews because I hate any and all spoilers—I'll talk about things like pacing, character development, balance, and intrigue. The story develops along at a very natural pace without lingering and it moves along to establish who the protagonist is and what her daily life is like. As the game advertises, the main plot really begins when the protagonist's two pet dogs suddenly transform into human versions of themselves. I enjoyed the humor and perspective of the two dogs, observing the world in human form still from a dog-like perspective, though they are able to speak English reasonably well with a few comical errors here and there. I also liked the choices available to the protagonist during this event, with her mind running through a list of possible explanations while she wondered what the most responsible, sane reaction should be to such a supernatural occurrence. The prior set-up to this event alluded to several upcoming real-world situations that the protagonist was already stressing about, so I was intrigued to find out how she would handle real life while trying to navigate the sudden appearance of her dogs as real people in her life. Paws and Effect kept me reading and clicking through each scene.

The comedy of this visual novel was accented by the somewhat goofy expressions of the now-human dog characters, with character art and expressions that communicated the simple-minded, innocent, and literal minds of the dog people. Further enhancing the humor was the background music, which mirrored the light-hearted nature of the game. I enjoyed the writing because it was obvious the writer was having fun with the concept and knew it was funny without trying too hard to make it so. All of the characters were likeable in their own way, and it was fun spending time with them, seeing them interact with each other and reflect their character backgrounds through their personalities. Putting them in the same room together provided entertainment enough, especially when the dog-humans innocently quoted their owner and referred to her past behavior in ways that unintentionally shamed her—this reminded me of parents not realizing how much their own children are listening and observing.

Personally, I'm not a huge fan of kinetic visual novels because I like having choices in a game and seeing those choices play out. I felt like there was a balance between choices that altered events and choices that had only a few different sentences ascribed to them. I played through different situations several times, picking different choices. Sometimes only a few references were made briefly to my choices, yet in other situations, an entire sequence with new characters occurred. However, despite this, things still cleverly looped back to the same point eventually and the story rejoined the original timeline. There are 5 possible endings, which each have their own separate outcome, and these endings are contingent upon a few of your previous choices. I particularly liked the episode system in the menu, where I could restart from a previous episode and toggle between different choices I'd made along the way, seeing which character routes would become available as a result of those decisions. It honestly surprised me to see that seemingly innocuous choices actually made a difference.

The only small criticism I have is that there were times when the dog people made statements that seemed a bit too advanced for their intellect as dogs. For instance, at one moment the male dog stated, “The universe is an inescapable vortex of chaos.” Even if he had picked up some words from human conversations, I felt a dog would have no concept of what a universe even was. Keeping with the dog's “voice” throughout would have enhanced the experience even more, because moments like this made me lose my suspension of disbelief (which I preferred to maintain during this fun, slightly absurd, comical story.) This was explained at the end of the game, so I guess I can give it a pass, but at the same time, those moments did make me feel that way during the game and pulled me out of the immersion. I don't see a way that the explanation could have come any earlier, however, and though it made sense as an explanation, it also felt suspiciously like a plot device to explain something away. Despite this, though, about 90% of the human dog comments felt natural.

Overall, I found the game very enjoyable and light-hearted, with an interesting contrast between the realism of every-day life and the supernatural. This made the game relatable and intriguing, because I wanted not only to see how the protagonist would handle the dog people and their antics, I also wanted to know why it all happened in the first place. I'm glad the answer didn't feel like an afterthought but was instead given some depth and presence throughout the game. Paws and Effect had great presentation, style, flow, and just the right amount of comedic seasoning to make it fun to play through on a lazy afternoon. Thanks, Shimmersoft! 


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