In the early spring, I plan to launch a
Kickstarter campaign to raise money for the completion of the Star
Legation. I will be releasing a finished demo by this time, which
will include music throughout. However, one of my intended stretch
goals for the Kickstarter is voice acting! If I am able to raise the
extra funding for that, I can shift my sound design into a more
cinematic approach. Having audible voice parts for every line a
character speaks would be amazing, and this would feel like a
choose-your-own adventure movie. I would change the looping
background music to fade in and out at certain moments for emphasis,
but wouldn't keep it running throughout. However, voice acting is
expensive and the script for the Star Legation is quite large (there
are lots of branching paths), so it might be an unattainable goal. In
the meantime, I'm designing the visual novel to have music
throughout, and I'm doing my best to keep the music unobstrusive and
atmospheric. Below is a link to a short youtube video showing
screenshots with short music clips from the game.
In closing, I'd like to share a quote
from the game's character artist, John Fell, who played the first 2
chapters of my demo. Note his comment about music...hopefully this
means I'm on the right “track” with things! ;)
“The dialog is snappy and you've
totally been able to keep the reading flow at a good pace. It never
feels like a slog. The way you worked in the questions for Trey's
profession/personality was clever.
I really like the main tunes that play
as you read. They're distinct but not distracting.
The backgrounds and camera
movements/animation look great.
I'm all around impressed as heck!”
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