Tuesday, December 10, 2019

Composing for a Visual Novel (part 1)


Visual novels are traditionally designed with looping background music that plays throughout the entirety of the game. The music usually changes with each new scene, but there is almost always something playing in the background. Sound effects add to the atmosphere and punctuate certain events in the game, but the music is usually something innocuous and atmospheric, designed to loop and never really resolve as most musical compositions do. It is not uncommon for small indie development studios to use royalty-free stock music for the background music in their VN's, and there are some excellent online resources for those that don't have the option to pursue an original soundtrack. Some of these resources are put together with extremely high production values, and they can be a very nice fit for an average VN, in addition to cutting out the serious cost of commissioning a composer for music. I decided not to pursue this route for my visual novel, however, because conveniently, I am a composer...

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