The music industry casts a foreboding
cloud upon the future of gaming. Yes, we will be freed from expensive
console devices, will no longer need to make room on our shelves for
physical copies of games, and we will be able to jump online and play
something new as soon as it releases without waiting on it to
download. However, all of this comes with a price, and honestly, it's
not a price I'm looking forward to paying. Think about a few things
you've already experienced: no longer can you really “own”
software like Photoshop or Adobe—most companies require you to pay
a monthly subscription fee to use their product. Cloud gaming
services are designed to siphon a monthly fee from you, and if you
lapse in payments, you no longer have access to any of the content.
Of course, we're already accustomed to this with Netflix, Spotify,
and other online entertainment services, so no problem, right? But
take a closer look at services like this and see what is going on
being the scenes, regarding the content quality and the incentives to
developers and publishers. We should all be prepared for a dip in
quality...
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