One important aspect of character
sprite design is their expressions. It's counter-intuitive to see an
expressionless character highlighted while the dialogue emphasizes an
emotional situation. It's important to reflect and emphasize the
words spoken in a visual novel, and though this can be achieved
through voice-acting (an expensive endeavor possible only through a
Kickstarter strench goal), it is most likely that I will need to rely
on sprite expressions to convey emotive content. Artist John Fell
has worked with me to create a range of possible expressions for each
character, creating different layers that I can turn on and off to
animate each character's facial reactions when speaking.
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