Thursday, May 2, 2019

Characters and Sprites (Part 4)


One important aspect of character sprite design is their expressions. It's counter-intuitive to see an expressionless character highlighted while the dialogue emphasizes an emotional situation. It's important to reflect and emphasize the words spoken in a visual novel, and though this can be achieved through voice-acting (an expensive endeavor possible only through a Kickstarter strench goal), it is most likely that I will need to rely on sprite expressions to convey emotive content. Artist John Fell has worked with me to create a range of possible expressions for each character, creating different layers that I can turn on and off to animate each character's facial reactions when speaking.


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