Recent reports have shown that over
recent years, one of the main trends we're seeing in the streaming
music economy is that songs have been getting shorter. People are
writing songs differently. In the past, you would be paid if you sold
an album, but with the streaming economy, more songs can be streamed
at a time, so albums are being packed with shorter songs. Why?
Because now payment occurs for every song listened to, rather than
for an entire album. What incentive is there for a songwriter to
write longer songs, if it means less frequent payments? As a result,
the average song length has dipped by 30 seconds. Translate that to
the game industry, and we will be seeing shorter games and lower
quality overall. Developers and publishers have much less incentive
to put effort into their products because they'll be paid if their
game is played even a little. Investing years of effort and money
into massive games with impressive quality may soon be a thing of the
past, because for much less time and money, a shorter, simpler game
can feed this generation of attention-deficient gamers that quickly
lose interest and move on to the next shiny new product. Ask
yourself, when was the last time you actually finished a 60-hour game
from a major game publisher? Quick fixes from mobile app-type games
may become the future landscape of gaming in the cloud.
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