As I mentioned before, I've been
running some of the scenes through the VN program with backgrounds
and character sprites to test the feel of the game. I haven't been
using anything but basic character sprites for this—I'll add in
their expressions later when I really get started with the
programming—but, it has been good enough for giving me a sense of
game flow and nuance. It has been interesting taking my script into
the VN program, because even though I imagined the flow and pacing of
my writing, there are sometimes little moments and details that can
be improved which are only noticeable while playing. For example, a
line break—which would require you to click your mouse to advance
the text to the next moment—is sometimes the necessary pause for
dramatic emphasis. The reader's focus and immersion are affected by
the way this is approached, and I've bought several VN games to
analyze the sublte pacing techniques that are being used to
continually capture a reader's attention span.
No comments:
Post a Comment