Friday, January 25, 2019

The Trials of VN Game Development (part 5)


As I mentioned before, I've been running some of the scenes through the VN program with backgrounds and character sprites to test the feel of the game. I haven't been using anything but basic character sprites for this—I'll add in their expressions later when I really get started with the programming—but, it has been good enough for giving me a sense of game flow and nuance. It has been interesting taking my script into the VN program, because even though I imagined the flow and pacing of my writing, there are sometimes little moments and details that can be improved which are only noticeable while playing. For example, a line break—which would require you to click your mouse to advance the text to the next moment—is sometimes the necessary pause for dramatic emphasis. The reader's focus and immersion are affected by the way this is approached, and I've bought several VN games to analyze the sublte pacing techniques that are being used to continually capture a reader's attention span.

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